[DGD] Cancelling input_to()

Mordengaard mordengaard at btinternet.com
Wed Apr 30 16:32:42 CEST 2003


From: "Lord Lerkista" <lordlerkista at gmx.net>
> I put an opening animation for my mud, and i set an input_to()
> to cancel the animation and don't wait until it finished to enter the
> mud if i write "q" the animation stops, but if i wait to the animation
end,
> it stills waits that "q", finishing the animation i have a menu, so i
can't
> use the menu until i write "q", is there a way to cancel the input_to()
> of the animation??

Just noticed this question in the archive while I was looking for the
exact same thing, so I'll just reiterate the question since it didn't get
a response before - -is- it possible to cancel the input_to state, for
example with a time_out type of function?

Mordengaard


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