[DGD] newbie questions

Greg Gill ggill at vci.net
Thu Aug 21 16:39:28 CEST 2003


Hello,

Thanks for your answers. I managed to get the who list to look like I wanted. 
As this is a learning expierence I'm not gonna worry about having a large 
number of players and this way should be fine for displaying upwards of 20 
characters at least. I'm going to continue using melville as a tutorial but I 
will check out phantasmal. I was reading on its web page and it says one can 
take stuff piecemeal out of it. Might be good for learning how the code 
interacts. Thanks once again for your answers.

Thanks
Greg

On Wed, 20 Aug 2003 14:12:51 +0100, Gary wrote
> ----- Original Message ----- 
> From: "Greg Gill" <ggill at vci.net>
> > Hello,
> >
> > I'm new to setting up a mud. I primarily want to use it to learn
> some c
> > coding. My programming background includes visual basic, java,
> javascript,
> > vbscript, and html.
> 
> I don't think using DGD + any of the mudlibs will help you learn C
> coding
> as all the mudlibs written for DGD are written in a language called
> LPC.
> Which although C like in some ways is still very different in others.
> 
> Other muds such as Smaug are written entirly in C/C++, I think smaug
> is C++ but there are others written in C.
> 
> If you already have a programming based background then picking up
> a new language such as C should not be too difficult. Grab a book
> or lookup several tutorials.
> 
> However all that said, if you still want to make a mud even if though
> its not going to be a C based mud, then DGD is IMHO the best place
> to start from.
> 
> >I have downloaded DGD1.2p3 and Melville0.9.1 as the lib. I
> > choose melville because the code is extremely well documented. I
> have gotten
> > it to compile and can telnet into it. I thought I might start with
> something
> > simple, like modifying how the who list is shown. Right now,
> melville's who
> > list displays like this:
> >
> > The following players are logged into your mud
> > name, name2
> >
> > What I would like to do is make it display like this,
> >
> > The following players are logged into your mud
> > name
> > name2
> >
> 
> As Steven has already noted you will need to take into account a 
> large number of users and have a paging based display. [snip]
> 
> >
> > Also, if you think there is a different lib I should be using for
> this
> > endeavor, any ideas would be appreciated. Go easy on me, I know
> these are
> > probably questions asked everyday.
> >
> 
> There are many libs available for DGD, Melville was the first I
> checked
> out, however I'm now playing around with the phantasmal mudlib.
> The majority of mudlibs are still very early in development and would
> not allow you to really setup a mud quickly. Aside from the LP port
> but people say that its code is a mess :P
> 
> For more information check out noahs mudlib comparisons for DGD
> on phantasmal.sourceforge.net
> 
> If you really want to get your hands dirty, check out a variety of
> mudlibs
> and then start from scratch with kernal mudlib. Not an easy task as
> I've
> found out :P Which is why I'm sticking with phantasmal for now, at
> least
> while its road map is still along similar lines as what I'd like in a
> mud :)
> 
> Hope that helps you out a little.
> 
> Gary.
> 
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