[DGD] Mutli-CPU Support?

Felix A. Croes felix at dworkin.nl
Sun Jan 19 14:06:10 CET 2003


Kris Van Hees <aedil at alchar.org> wrote:

> On Sun, Jan 19, 2003 at 01:07:23AM +0100, Felix A. Croes wrote:
> > But it does use shared memory -- and in fact, the goal is to do away with
> > the necessity for multiple servers to run even a single large MUD (all of
> > the big commercial MUDs currently do this), so I'm afrain I am moving in
> > quite a different direction.
>
> Actually, one major large scale MUD (Ultima Online) runs its shards on
> clusters (one cluster per shard), combining them through virtual portals to
> create a single large world.

All the large graphical MUDs do this.

I would like to do away with the technical reasons for having both
clusters (several machines together serving a single world) and shards
(several clusters serving several, identical but for the players, worlds).

Regards,
Dworkin
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