[DGD] Kernel Lib security and APIs

Felix A. Croes felix at dworkin.nl
Tue Nov 18 00:53:57 CET 2003


Noah Gibbs <noah_gibbs at yahoo.com> wrote:

>[...]
>   I like this in concept.  It's working for me. 
> However, I have a couple of questions about how to
> make it work properly with Kernel Library security.
>
>   I'd like to keep (for instance) room files somewhere
> under /usr/game, and then pass the filename to a
> routine in /usr/common.  The routine in /usr/common
> would open and parse the file and put the rooms in
> their appropriate places.  It would read script names
> out of the file and call those scripts.  The scripts
> exist in one or more other files in /usr/game.
>
>   There's a problem with this -- there's no way that I
> can see to get an object under /usr/common to read a
> file under /usr/game without using a globally-readable
> directory.  I tried giving the "common" user full read
> access to /usr/game, but it made no difference.

Directories under /usr serve three different purposes.

First, security: user directories are created there.  Each user
normally only has access to his own files.  Global read access can
be added for a directory, which allows all users and their objects
read access to files in that directory.

User-specific access applies <only> to the user, not to his objects.
If you really want objects to access files in a different directory
under /usr, make a server object in that directory which hands out
files on request.  For your example above, /usr/game objects should
really pass the file contents to /usr/common objects, not the file
names.

File security was designed with proper restrictions for untrusted guest
programmers (wizards) in mind, and it may get in the way sometimes
in muds which are organized differently.

Second, resource control and measurement: this one is very important.
Each "user" under /usr (whether representing an actual user or not)
has his own resource limits.  With guest programmers, you probably
want these to be actual limits so nobody can clone arbitrary amounts
of objects, create callout explosions, hand out huge amounts of money
to players, and so on.  Without them, you'll probably still want to
use them for measurement, to see how many objects/callouts/ticks/etc
are used in a specific section of your mudlib.  It is recommended to
structure your mudlib into different directories under /usr with this
in mind.

Note that file access is based on the object creator (based directly
on the file name), whereas resource management is based on the object's
owner.  For master objects, the object owner is always the same as the
object creator.  For clones, the owner is the same as the owner of the
object that cloned it.  So if an object in /usr/foo clones an object
from /usr/bar, the owner of that object is foo.

Third and last, concurrency: the kernel library keeps track of a lot
of things for you.  Unfortunately this can have an adverse effect in
DGD/MP; with a single server object keeping track of things, two LPC
threads using those things cannot run concurrently, because they
effectively cause modifications in that same server object.

The kernel library works around this in two different ways.  Decaying
resources (such as tick measurement) are not affected.  Non-decaying
resources (such as the number of objects) can be modified concurrently
if and only if this is done from objects with different owners.  So
here lies another reason to have different subsystems in different
directories under /usr.

Regards,
Dworkin
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