[DGD] Clones and very large arrays

Bart van Leeuwen bart at wotf.org
Sat Apr 3 20:26:11 CEST 2004



On Sat, 3 Apr 2004, Michael McKiel wrote:

>  --- Bart van Leeuwen <bart at wotf.org> wrote: >
> >
> > On Sat, 3 Apr 2004, Robert Forshaw wrote:
> >
> > > I'm sorry but I still don't understand the linked list concept. I thought
> > a
> > > linked list was basically a chain of objects, each object having a prev
> > and
> > > next variable.
> >
> > Yes, thats exactly what you do. I didn't see the reason for usign a LWO
> > for storing this info either, but you can do it that way.
> >
>
> The reason for using an LWO, is so that you don't have to swap in each object
> when you want to go to traverse the 'next' or 'prev' just to get access to
> that particular object's next/prev variables. The linked list could be a self
> contained entity, and it was merely a suggestion that it could be done with a
> LWO.

My understanding is that the LWO is swapped in/out with the object it
belongs to.. unless I am mistaken, you keep having that same problem.

Bart.

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