[DGD] DGD-Fishing
Felix A. Croes
felix at dworkin.nl
Mon Apr 5 18:53:17 CEST 2004
Ragnar Lonn <prl at gatorhole.se> wrote:
> Hmm, but what if I e.g. wanted to stream server state changes to another
> DGD instance, effectively keeping a copy of the game state? That would
> be trickier, wouldn't it? (perhaps not just tricky in the sense that
> it'd involve driver modification)
It would be tricky in the sense that you would have to keep track of which
objects were modified at some point, but there are several ways to handle
that in LPC as well, especially given that you'd already be modifying the
source code for compiled objects.
> While I'm at it I might aswell ask about state dumps also. Are they
> as optimised as can be? Is it or would it be possible to somehow create
> state dumps without the noticeable pause of the game?
How long is noticable?
Regards,
Dworkin
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