[DGD] Persistance
Robert Forshaw
iouswuoibev at hotmail.com
Thu Jan 8 16:00:39 CET 2004
>From: "Felix A. Croes" <felix at dworkin.nl>
>Reply-To: dgd at list.imaginary.com
>To: dgd at list.imaginary.com
>Subject: Re: [DGD] Persistance
>Date: Thu, 8 Jan 2004 15:48:09 +0100
>
>"Robert Forshaw" <iouswuoibev at hotmail.com> wrote:
>
> > >From: Bart van Leeuwen <bart at wotf.org>
> > >This makes it seem to me that there is some use in scheduling swapouts?
> > >I know I do a statedump every 60 minutes, and it doesn't cause any
> > >noticable lagging, but I guess that with less then 10k objects around,
>my
> > >environment quallifies as rather small for now
> >
> > Hang on, I never thought about this in full, but when a user logs off
>their
> > progress needs to be saved, and not with a statedump, obviously...
>
>Why not?
Because when a statedump occurs when User A quits, their progress is saved,
but User B may not have been around for a while and is no longer present in
memory, hence when the statedump occurs User B's progress is lost forever.
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