[DGD] Persistance

Robert Forshaw iouswuoibev at hotmail.com
Thu Jan 8 21:15:19 CET 2004


>From: Par Winzell <zell at skotos.net>
>Ah. You don't fully get it. When the game comes back up after having read 
>the dumpfile, the state is indistinguishable from what it was before the 
>reboot (apart from things like network connections). That's what 
>persistence means. The reboot never happens. It's just a pause.

I'm always thinking of the worst possible scenario, and lets just say that 
somehow you didn't have a recent statedump at hand for whatever reason. This 
would mean connecting the objects by hand, wouldn't it? Anyway, I understand 
the concept and I think it is very appealing.

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