[DGD] Aliases & Stacked commands

Bart van Leeuwen bart at wotf.org
Wed Mar 24 22:18:15 CET 2004


Well, I am not too familiar with Skotos, but I think I understand this
specific part quite well since the idea is the same as what I am doing,
but the implementation seems rather different.

Anyway... lets try..

Commands:
This is what a person behind a terminal types (or sends with a browser or
such depending on your user interface, by any means, they are the way
for a user to tell the system to do something)

Actions:
When a player gives a command, this will often result in his 'body'
performing actions. Any 'living' and 'interactive object' can perform
actions in the LPMUD world, I do not know how that applies to Skotos.

So, the distinction is that actions are an in-game thing, and very similar
to what you are refering to as 'commands' in your post. Commands are what
a player sends to the system which may result in one or more actions.

When looking at aliases, what the player types to invoke an alias is the
command, what the alias results in are actions. In many cases you can
directly map a command to an action.

This distinction is imho not just a matter of definition, it should be
there in your implementation so that you can indeed have things like
aliases, have npcs interact with your world as if they were players and
such.

Bart.

On Wed, 24 Mar 2004, Michael McKiel wrote:

>  --- Par Winzell <zell at skotos.net> wrote:
> > I certainly agree that a living object should not depend on having a
> > connected user for any of its in-world actions. In Skotos we separated
> > commands and actions entirely -- commands belong to the text interface
> > layer, actions are in the virtual world. Commands cause actions. NPC
> > brains cause actions.
>
> Shoulda asked in my last reply :P but anyways...
> I'm not sure I get the command/action distinction as defined by Skotos.
>
> As I previously stated, any object can potentially try to do a given command,
> and for most cases will be able to, non-livings limited to souls & 'talking'
> commands. And mobiles restricted from wiz-commands (that might change but
> don't think it should be needed.)
>
> Isn't the action(if we exclude wizard commands) primarily the message
> displayed from a given command, or a movement of one object into another, ie:
>    get/give/drop, move to another room, etc.
>
> Or does skotos make some other distinction that I am missing?
>
>
>
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