[DGD] DGD Commercial Licensing?
Par Winzell
zell at skotos.net
Mon Sep 20 23:56:30 CEST 2004
Jas wrote:
> I wouldn't mind paying even several HUNDRED dollars per year for a piece
> of software, or maybe even several THOUSAND dollars for a
> lifetime/multi-year license, but TENS OF THOUSANDS of dollars per year
> for what started life as a text-based game engine seems a little steep.
This is a little silly. I started life as a bawling 4 kg infant -- hell,
I wasn't even text-based back then -- and I still make TENS OF THOUSANDS
of dollars per year in salary. :)
Seriously, as I'm sure you are quite aware, DGD is every bit as suited
to driving a large graphical MMO as are the incestuous offsprings of
python scripts and RDBMS's that litter the commercial field.
>> You can do much, much better than that if you're willing to talk to
>> Skotos and either 1) work directly through them or 2) don't compete
>> with their business in any way. If you go for #1, they have a royalty
>> scheme based on the amount of business that your game attracts to their
>> site, measured in the number of people playing your game and the amount
>> of time they do so.
>
> Game programmers who agree to work solely on royalty commissions usually
> get the short end of the stick, from my experiences with the industry.
> That said, I may still take a look at option #1 anyway.
If you do, you'll be able to have an opinion about the actual deal they
offer, rather than your experiences with the industry.
Sorry for you're having a bad Monday. :)
Zell
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