[DGD] DGD Commercial Licensing?

Par Winzell zell at skotos.net
Mon Sep 20 23:56:30 CEST 2004


Jas wrote:

> I wouldn't mind paying even several HUNDRED dollars per year for a piece 
> of software, or maybe even several THOUSAND dollars for a 
> lifetime/multi-year license, but TENS OF THOUSANDS of dollars per year 
> for what started life as a text-based game engine seems a little steep.

This is a little silly. I started life as a bawling 4 kg infant -- hell, 
I wasn't even text-based back then -- and I still make TENS OF THOUSANDS 
of dollars per year in salary. :)

Seriously, as I'm sure you are quite aware, DGD is every bit as suited 
to driving a large graphical MMO as are the incestuous offsprings of 
python scripts and RDBMS's that litter the commercial field.

>>  You can do much, much better than that if you're willing to talk to
>> Skotos and either 1) work directly through them or 2) don't compete
>> with their business in any way.  If you go for #1, they have a royalty
>> scheme based on the amount of business that your game attracts to their
>> site, measured in the number of people playing your game and the amount
>> of time they do so.
> 
> Game programmers who agree to work solely on royalty commissions usually 
> get the short end of the stick, from my experiences with the industry.  
> That said, I may still take a look at option #1 anyway.

If you do, you'll be able to have an opinion about the actual deal they 
offer, rather than your experiences with the industry.

Sorry for you're having a bad Monday. :)

Zell
_________________________________________________________________
List config page:  http://list.imaginary.com/mailman/listinfo/dgd



More information about the DGD mailing list