[DGD] DGD Commercial Licensing?
David Jackson
atari_x at bellsouth.net
Tue Sep 21 03:12:34 CEST 2004
At 04:56 PM 9/20/2004, you wrote:
>Jas wrote:
>
>>I wouldn't mind paying even several HUNDRED dollars per year for a piece
>>of software, or maybe even several THOUSAND dollars for a
>>lifetime/multi-year license, but TENS OF THOUSANDS of dollars per year
>>for what started life as a text-based game engine seems a little steep.
>
>This is a little silly. I started life as a bawling 4 kg infant -- hell, I
>wasn't even text-based back then -- and I still make TENS OF THOUSANDS of
>dollars per year in salary. :)
>
>Seriously, as I'm sure you are quite aware, DGD is every bit as suited to
>driving a large graphical MMO as are the incestuous offsprings of python
>scripts and RDBMS's that litter the commercial field.
I have to thoroughly agree here. DGD is particularly well-suited to a
variety of tasks.
In fact, I find it far more intuitive than just about any programming
paradigm I can imagine. It is certainly worth the licensing cost.
-D
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