[DGD] DGD http daemon?

Stephen Schmidt schmidsj at union.edu
Tue Feb 8 21:27:01 CET 2005


On Tue, 8 Feb 2005, Bart van Leeuwen wrote:
> Last week I rewrote a small http serving object from my mud into a
> relatively complete http server.
> You can see it in action by pointing your browser at http://mud.wotf.org/

This raises a somewhat more general question, which I'll ask
and invite anyone, not just Bart, to respond to.

I gather this daemon runs alongside of the mud, but the
players still connect and play via the telnet protocol.
Could this daemon be extended so that the players played
primarily through the http protocol, probably using the
telnet side only for communications (which are hard to
implement in http)?

There are all kinds of design-related problems with using
a primarily http interface for playing the game; those
don't interest me so much. The question is really whether
this daemon could be the basis for code support for such
a design. If it is, then having a version for a general
DGD kernel (or even a specific kernel that could be
released as a package with the daemon) would be extremely
useful.

Steve




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