[DGD] DGD http daemon?
Bart van Leeuwen
bart at wotf.org
Tue Feb 8 21:45:01 CET 2005
Short answer, yes.
Long answer, not easily due to how most games seem to work.
Keep in mind that for most games the same problems will apply as
for communications. Specifically, how to send something to a client
without the client doing a http request to get it. If you solve that, then
you will not need telnet for communications either.
Things like mud administration, mail, discussion boards and such will
be pretty easy to implement with http.
Bart.
On Tue, 8 Feb 2005, Stephen Schmidt wrote:
> On Tue, 8 Feb 2005, Bart van Leeuwen wrote:
> > Last week I rewrote a small http serving object from my mud into a
> > relatively complete http server.
> > You can see it in action by pointing your browser at http://mud.wotf.org/
>
> This raises a somewhat more general question, which I'll ask
> and invite anyone, not just Bart, to respond to.
>
> I gather this daemon runs alongside of the mud, but the
> players still connect and play via the telnet protocol.
> Could this daemon be extended so that the players played
> primarily through the http protocol, probably using the
> telnet side only for communications (which are hard to
> implement in http)?
>
> There are all kinds of design-related problems with using
> a primarily http interface for playing the game; those
> don't interest me so much. The question is really whether
> this daemon could be the basis for code support for such
> a design. If it is, then having a version for a general
> DGD kernel (or even a specific kernel that could be
> released as a package with the daemon) would be extremely
> useful.
>
> Steve
>
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