[DGD] callout bug
Felix A. Croes
felix at dworkin.nl
Tue Jul 1 20:05:44 CEST 2008
"chris ." <psych_mayo at hotmail.com> wrote:
> I have tested out the patch with changes made to callout behavior. Everything works as expected when i use a millisecond resolution with larger callouts. Something strange happens when i dont add a '.0' at the end of the time parameter(when that time is long)..no callout gets called at all. Ive double tested this by replacing contents of the to-be called function with an error().
> For myself, i just used millisecond rez and things are running proper.
>
> Secondly: Is there a better way to file bug reports? The readme I have with my dgd package says to mail to 'felix at dworkin.nl'. I get delivery failed notifications when i try to.
Within the notification, there should be an error message that contains
the URL of the web page where you can sign up to have your email address
registered. I've done that now for <psych_mayo at hotmail.com>, so you
should be able to email me.
Expect another patch soon.
Regards,
Dworkin
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