[DGD] DGD Map Maker Structure Report..comments?
Shentino
shentino at gmail.com
Tue Jul 15 18:10:52 CEST 2008
If I were you, I would find an absolute/relativistic coordinate system
to deal effectively with long-range effects and/or realism. But
that's just me.
I was actually thinking of doing something like this myself, but using
rooms of different scales to successively "zoom in" as needed, so that
I could have a galaxy sized system, yet still be able to handle houses
and stuff.
Dunno how much of a physics/geometry nut you are, but IMHO, respecting
geometry would satisfy realism quite nicely, and it would probably
behoove you to track geometry and/or coordinates so that you could
keep things straight.
And, may I suggest some sort of heirarchial system?
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