[DGD] kotaka work

Shentino shentino at gmail.com
Fri Jul 13 08:49:55 CEST 2012


So basically do I keep features in branches until they're finished,
only push stable stuff to a release, or both?

On Thu, Jul 12, 2012 at 7:43 PM, Jared Maddox <absinthdraco at gmail.com> wrote:
>> Date: Wed, 11 Jul 2012 09:11:06 -0700
>> From: Shentino <shentino at gmail.com>
>> To: "All about Dworkin's Game Driver" <dgd at dworkin.nl>
>> Subject: Re: [DGD] kotaka work
>> Message-ID:
>>       <CAGDaZ_rGbVHwM1sjyoqaRzuboif9AKmz6vepoOVUH04FrdMh1w at mail.gmail.com>
>> Content-Type: text/plain; charset=UTF-8
>>
>> I was a bit sloppy and pushed early again.
>>
>> I swear I have no concept of stable vs development yet.
>>
>> Any of you workflow gurus have any advice for me?
>>
>> I'm still new at this collaboration thing and my git repo is still
>> acting as a linear "goof insurance" buffer.
>>
>
> I second Noah's suggestion of branches. I currently only use SVN, but
> since my project has gone through various iterations, the branches
> still come in useful.
>
> The particular structure that I use is a branch named 'trunk' for
> working, and others (I think I'm using a v0/v1/etc. system right now)
> for 'stable' points (which, currently, means abandoned). I believe
> that the CVS equivalent of my 'stable' branches is called tags (though
> I've never used CVS, so maybe I'm wrong).
>
> Also relevant, the TinyCC project currently uses Git, including a
> public branch named 'mob' that anyone can contribute to. The releases
> in that project are dealt with (only sort of, since there aren't many
> active devs) like an editorial system, rather than a programming
> system.
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