[DGD] just out of curiosity

Ragnar Lonn prl at gatorhole.se
Tue Sep 11 14:17:28 CEST 2012


On 09/10/2012 06:44 PM, Par Winzell wrote:
> On 9/10/2012 11:22 AM, Felix A. Croes wrote:
>> I don't want to be pulled into a discussion about the nature of muds,
>> but to elucidate my position: I am done with online games.  As far as
>> I am concerned, muds are no longer DGD's primary purpose.
>>
>> However, it is the nature of DGD to be eminently suited to muds.  That
>> will not change.
>
> I will restrict myself to expressing a sincere hope that,
>
>  A) At some point, we master the 3D medium to where we regain some of 
> the enormous expressive power a text-based game has, and
>  B) We figure out a way to build a commercially viable yet intensely 
> stateful game world, as opposed to the incredibly shallow worlds of 
> (admittedly very fun) current MMOs.
>
> On that day, there's no better engine than DGD/Hydra. You can't flush 
> the entire countryside out to PostgreSQL every few seconds. In such a 
> world, state needs to default to persisted.

The problem with DGD/Hydra, for this particular application, is that it 
is not meant to be run in a distributed environment. Any system that is 
not distributed will not have enough CPU cycles for anything but a small 
world with few players. You can get away with some sharding maybe, or 
transferring objects between different state machines, but it will be 
messy.

   /Ragnar




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