[DGD] just out of curiosity
Felix A. Croes
felix at dworkin.nl
Tue Sep 11 15:32:56 CEST 2012
Ragnar Lonn <prl at gatorhole.se> wrote:
>[...]
> The problem with DGD/Hydra, for this particular application, is that it
> is not meant to be run in a distributed environment. Any system that is
> not distributed will not have enough CPU cycles for anything but a small
> world with few players. You can get away with some sharding maybe, or
> transferring objects between different state machines, but it will be
> messy.
This isn't true anymore, DGD & Hydra now explicitly support outbound
connections. The problem of efficiently distributed servers is still
unsolved, but DGD/Hydra can be part of the solution.
Regards,
Felix Croes
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