[DGD] DGD good choice for MUD with large-scale city simulation?
nikoroleva
natasha.i.koroleva at gmail.com
Mon Dec 10 22:07:47 CET 2018
>
>
> Well, its something I'd like to do eventually, but in its current state,
> nope.
> My experience in the past with such things is also that such releases will
> still eat a lot of my time due to people looking at it and having all
> kinds of
> questions. I could ignore those, but that way help won't come, and
> actually,
> saying I could ignore those is nice in theory, but not how this works for
> me,
> and probably not for most people who somewhat care about the things they
> make :-)
>
> I still aim at getting to something more releasable, for the last year or
> so
> I've not added new stuff, just been fixing things, removing rough edges,
> and
> well, trying to get rid of some stuff that seemed nice at some point but
> turned out to be not so nice afterall, yet got embedded way too deeply.
>
> Bart
>
Fair enough. Just to be clear, though, I did not intend to suggest you
should ignore people or don't care about you creations.
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