[MUD-Dev] Resets, repops and quests

Chris Gray cg at ami-cg.GraySage.Edmonton.AB.CA
Sun Jun 1 14:58:44 CEST 1997


[Alex O:]
:So, the idea is to have a Random Quest Generator, right?  Hmmm...
:I don't think that generating whole background (towns, populations) for the sa
:of each quest is a good idea.	It will lead to object inflation.

Only if you actually store them. The generation can be virtual, as has
been sorta discussed here. Only if a player modifes the virtual stuff
does it need to become partially real.

--
Chris Gray   cg at ami-cg.GraySage.Edmonton.AB.CA



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