[MUD-Dev] Life
clawrenc at cup.hp.com
clawrenc at cup.hp.com
Tue Jun 3 14:56:09 CEST 1997
In <3.0.32.19970601123731.00683f00 at mail.tenetwork.com>, on 06/01/97
at 12:46 PM, Jeff Kesselman <jeffk at tenetwork.com> said:
>Thus, my opinons are as follows:
>(1) Pkilling just shouldn't be allowed.
>(2) PvP while potentailly a fine game MUST be limited to games where
>that is the point and kept limited in a Roleplay envrionment.
>Okay, NOW argue with me now that you knwo my real position :)
If you are attempting an immersive RP environment (and lots of other
caveats), then I suspect I'd agree with you. In a non-immersive RP
game, then no, I don't agree. I've seen far too many MUDs with free
or fairly free PK that did not descend into fixed solutions or
simplistic chest beating.
--
J C Lawrence Internet: claw at null.net
(Contractor) Internet: coder at ibm.net
---------------(*) Internet: clawrenc at cup.hp.com
...Honorary Member Clan McFUD -- Teamer's Avenging Monolith...
More information about the mud-dev-archive
mailing list