[MUD-Dev] Resets, repops and quests
clawrenc at cup.hp.com
clawrenc at cup.hp.com
Tue Jun 3 15:17:31 CEST 1997
In <339d0493.732054138 at neptune>, on 06/02/97
at 09:00 PM, alexo at bigfoot.com (Alex Oren) said:
>Consider the following quest:
>Your guild leader says "Bring me a shrub^H^H^H^H^Hgolden egg".
>The golden egg is actually a holy item of the orcs, possessed by the
>orcish shaman, who usually sits in his hut, in the middle of a medium
>sized orcish village.
>The player in question has to determine the egg's location in
>whatever (non-linear) way he fancies.
>Then he has to (non-linearly) arrive at the shaman's present
>location, persuade him (in a less than linear way) to part with the
>egg, etc.
>This may involve hacking the whole village apart or just casting a
>few spells in a creative way.
>As ChrisL demonstrated in an earlier post, it can be creatively done.
A standard solution for me would be:
Go steal an Orcish body.
Walk into the Orc village unassaulted.
Find the shaman.
Steal his body.
Take the egg.
>The problem is when Buffy tells Biffy of her incredible adventure and
>Biffy exclaims "Posh! I'd have handled it much better", she has
>practically no way of proving it (apart from dragging Boffo,
>screaming and kicking, to the same cliff, tossing him down and
>finally offering to heal him).
<guffaw>
>Anyways, ChrisL's orc scenario demonstrates that reset-less quests
>are viable. I consider my question answered and will nag you with
>others. Stay tuned...
<bow>
--
J C Lawrence Internet: claw at null.net
(Contractor) Internet: coder at ibm.net
---------------(*) Internet: clawrenc at cup.hp.com
...Honorary Member Clan McFUD -- Teamer's Avenging Monolith...
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