[MUD-Dev] RP=MUSH/PG=MUD
Caliban Tiresias Darklock
caliban at darklock.com
Thu Jun 26 08:23:31 CEST 1997
On Wed, 25 Jun 1997 21:46:32 PST8PDT, "Jon A. Lambert"
<jlsysinc at ix.netcom.com> wrote:
>> From: Caliban Tiresias Darklock <caliban at darklock.com>
>>
>> The level-based system
>> carries with it the associated idea that if a person is class X and
>> level Y, that's all you need to save -- class and level will determine
>> his abilities just fine.
>
>[snipped rest of levels discussion]
>
>I'm a big fan of levels. The problem with me using the term is that
>it contains all of the assumptions you made. But my representation,
>use and effects on the game-play are completely different than what
>is assumed. I just can't think of a better terminology for it.
It sounds to me like you're actually using levels in combination with
some other elements, rather than JUST levels as I was discussing.
Perhaps I should have called it:
Pure levels in the absence of any and all other information
pertaining to the skills and abilities of the character
Somehow, I don't find the idea of typing that repeatedly very appealing.
I *did* say there was an infinite middle ground, which is apparently
where you are. Somewhere between 'famous potatoes' and 'live free or
die', the truth lies.
-+[caliban at darklock.com]+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
I am here to grind your eyes harder into the miasmic bile of life; to
show you the truth and the beauty in the whisper of steel on silk and
the crimson scent of blood as it rises to meet the caress of a blade.
-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+[http://www.darklock.com/]+-
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