[MUD-Dev] more classes (Usability and interface and who the hell is suppo)
clawrenc at cup.hp.com
clawrenc at cup.hp.com
Wed Oct 1 11:32:58 CEST 1997
In <199709261450.HAA11171 at pc4.zennet.com>, on 09/26/97
at 09:44 AM, "Brandon J. Rickman" <ashes at pc4.zennet.com> said:
>And why does everyone start with a weak character? In heroic science
>fiction or fantasy characters start out with some expert skills.
A couple basic reasons:
It allows MUDs to more easily play off __two__ of the basic plots:
_Man_Learns_A_Lesson_, and _The_Little_Tailor_ (man goes out, has an
adventure, comes home and tells about it).
It allows the same game to be played repetitively: Each time the
character can advance differently.
The sense of advancement provides attractive goals for players.
--
J C Lawrence Internet: claw at null.net
(Contractor) Internet: coder at ibm.net
---------------(*) Internet: clawrenc at cup.hp.com
...Honorary Member Clan McFUD -- Teamer's Avenging Monolith...
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