[MUD-Dev] Re: Idea: Hive-mind monster

Sauron dlove at kusd.kusd.edu
Thu Oct 30 17:04:43 CET 1997


> Depending on what you are using to write this...
> 
> A non-realtime hive mind: information is exchanged and linkage occurs when
> two members of the hive meet. The hive has a central information net that
> can be accessed by any member, any member has full knowledge of the hive
> to the time of last central unit contact.
> 

as has been said b4 on the newsgroup, the problem w/ this implementation
is that you have a bunch of individuals w/ the same knowledge, not the
same "mind". in other words you don't have a single entity (which is
what i'm trying to do) you have a bunch of little entities all knowing
the same thing. that doesn't mean they all act the same. that's where a
controlling individual (for programming purposes) becomes very useful
instead of trying to resolve conflicts by killing those who act out of
the usual responses. unless all of the individuals act EXACTLY the same
in any given situation, the previous idea won't work very well. however
if they do... :)

-Sauron



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