[MUD-Dev] Re: (fwd) AD: [custom graphical] whitestar Crossfire MUD
Jay Sax
cimri1 at gte.net
Wed Apr 29 18:43:39 CEST 1998
On Wed, 29 Apr 1998 16:51:10 -0700, J C Lawrence wrote:
>On Sat, 25 Apr 1998 14:03:48 -0500 (CDT)
>Cat <cat at bga.com> wrote:
>
>> Consider my alternative tool, Microsoft Visual C++ - which I did, in
>> fact, choose. Had I even considered the alternative of doing a
>> non-web based Java app, as Crossfire did, rather than a Windows-only
>> .exe file, I'd be looking at a simple tradeoff. The majority of my
>> potential Windows users, the ones who do not happen to already have
>> the Java runtime environment installed, would have to go through
>> extra download time, and extra setup time. Some of them would still
>> try the game anyway, others would decide it's too much hassle to
>> bother with. So I lose that number of potential users. In
>> exchange, I gain some percentage of the users of other platforms
>> that Java runs on - most (but not all) of the non-Windows-based
>> computers out there. It's a simple question of numbers. Is the
>> number gained larger than the number lost, or smaller?
>
>I should probably note up front that your choice lost me as a
>potential customer. I have only one system out of the half dozen plus
>at home that is physically capable of running Windows (Windows doesn't
>run on Alpha's, PA RISC's etc), plus the minor fact that I refuse to
>own or use any MS products of any flavour. <shrug> Then again, my
>computing habits don't fall into any of the more commercially
>desirable mass-market demographics.
Tiny aside: Windows runs just fine on Alphas.
+--------------------------------------------------------------------+
Jay Sax cimri at technologist.com
+- Partner, Alternate Reality Net -----------------------------------+
--
MUD-Dev: Advancing an unrealised future.
More information about the mud-dev-archive
mailing list