[MUD-Dev] Quake 3: How to do OpenGL

J C Lawrence claw at under.engr.sgi.com
Thu Aug 27 19:38:55 CEST 1998


Some interesting discussion of the OpenGL implementation concerns for
Quake 3 can be found at:

  http://www.bigpanda.com/trinity/

If found them most useful as a quick and simple overview of the OpenGL 
graphics model...

--
J C Lawrence                               Internet: claw at null.net
(Contractor)                               Internet: coder at ibm.net
---------(*)                     Internet: claw at under.engr.sgi.com
...Honourary Member of Clan McFud -- Teamer's Avenging Monolith...




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