[MUD-Dev] Quake 3: How to do OpenGL
J C Lawrence
claw at under.engr.sgi.com
Thu Aug 27 19:38:55 CEST 1998
Some interesting discussion of the OpenGL implementation concerns for
Quake 3 can be found at:
http://www.bigpanda.com/trinity/
If found them most useful as a quick and simple overview of the OpenGL
graphics model...
--
J C Lawrence Internet: claw at null.net
(Contractor) Internet: coder at ibm.net
---------(*) Internet: claw at under.engr.sgi.com
...Honourary Member of Clan McFud -- Teamer's Avenging Monolith...
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