[MUD-Dev] Re: Introduction
Mik Clarke
mikclrk at ibm.net
Mon Dec 7 22:01:33 CET 1998
Adam J. Thornton wrote:
>
> On Sun, Dec 06, 1998 at 09:31:36PM +0000, Mik Clarke wrote:
> > At the moment I'm worlking on CthulhuMud, which is a Sunder base and I'm
> > attempting to add a lot more RP elements. Additions so far include
> > professions, comparative skills, guns, conditional exits, exits with
> > conditional destinations, conditional object and room descriptions, and
> > structured conversations for mobs. Right now I'm halfway through
> > reworking the mobprogs and triggers and adding quests, deeds and
> > factoids. The code base will be available when I've finished it.
>
> Have you talked with Chaosium about licensing? This might get ugly if you
> make it a freely-available product, and *will* get ugly if you want to take
> it commercial.
Shouldn't be a problem. Firstly it's non-comercial. Secondly the Mythos
was one of the first 'collaborative writing' experiments, and it's left
the copyright in a strange state. As I understand it, anyone can use the
Mythos (or at least HPLs elements of it) in their own works. Thirdly
we're not copying the CoC RPG system. I think we're sufficiently
different to stand on our own.
Mik
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