[MUD-Dev] Re: Re[2]:[MUD-Dev] Re: MUD Design doc (long)
J C Lawrence
claw at under.engr.sgi.com
Mon Dec 21 15:36:24 CET 1998
On 18 Dec 1998 15:32:04 -0600
Michael Willey<Michael.Willey at abnamro.com> wrote:
> Another problem: How do you protect players from the ravages of
> real lag? Wouldn't that leave their characters as drooling
> idiots, standing around being punching bags for their opponents?
You might like to do an archive search for "combat packages". I had
a largely working design (which I'm now moving away from for other
reasons) to allow extensive server-side automation of player
characters for precisely such reasons -- and because I don't remove
characters from the game world when their players log out.
--
J C Lawrence Internet: claw at kanga.nu
(Contractor) Internet: coder at kanga.nu
---------(*) Internet: claw at under.engr.sgi.com
...Honorary Member of Clan McFud -- Teamer's Avenging Monolith...
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