[MUD-Dev] Re: WIRED: Kilers have more fun
Dr. Cat
cat at bga.com
Thu Jul 2 17:55:59 CEST 1998
Raph wrote:
> Not at all! As Dr Cat rightly points out, solutions such as ostracism
> are very powerful. Of course, given the fluidity of identity, ostracism
> is hard to implement. :(
The level of fluidity of identity in muds & other online environments
isn't a constant, it's a "design consideration". A classic example is
The Well, a conferencing service which decided everyone would have to
provide their real, legal name in order to be allowed to be a subscriber
to the service. Everybody's name appears on every post they make there.
It makes for a huge difference in social dynamics when compared to
systems that allow total anonymity.
Fluidity of identity has beneficial aspects too, of course. One of my
policies on Furcadia is that fluidity of identity is a privilege, and
that serious harrassment of others can be grounds for loss of that
privilege. There's a variety of forms that could take. Denial of the
right to create characters any more, while still allowing someone to
continue to play their existing character(s), "outing" of the other
identity of someone who made a "just for being rude" alt to the people
who were harrassed, etc.
*-------------------------------------------**-----------------------------*
Dr. Cat / Dragon's Eye Productions || Free alpha test:
*-------------------------------------------** http://www.bga.com/furcadia
Furcadia - a new graphic mud for PCs! || Let your imagination soar!
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