[MUD-Dev] [RELEASED] Update release of ScryMUD (Accepting builders)

Ben Greear greear at cyberhighway.net
Thu Jul 2 19:08:14 CEST 1998


The last release was so embarassingly full of bugs, I just had to
make another official release quickly to atone.

ScryMUD is original code and world.  Written in C++, but not incredibly
OO.  Pretty stable of late, even with massive OLC and curious immorts
on!

Some of the Features:
	Vehicles (automatic, no player driven ones currently)
	OLC for almost EVERYTHING.
	Multi-Race and Class setup.
	Integrated with Hegemon, my Java Client Application/Client
	Tree (Civilization style) spell and skill advancement (classless??)
	...

The code is actively maintained by myself, and will be in the
future as well.

I currently have it running at:  mud.primenet.com 4444
We are in beta, and currently working heavily on building
the world.  If you are interested in building, please
stop by and say hi (I'm Grock on the mud.)  Shamu is our head
builder.

My web page has a wealth of information, including the source code
to ScryMUD, and several different packagings of the Hegemon client.

PS.  I'd like to know your experiences with trying to compile and
set up ScryMUD for yourself.  Your comments can help me make
the distribution easier for all.

Thanks for your time,
Ben aka Grock

--
Ben Greear (greear at cyberhighway.net)  http://www.primenet.com/~greear 
Author of ScryMUD:  mud.primenet.com 4444
http://www.primenet.com/~greear/ScryMUD/scry.html




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