[MUD-Dev] Re: Alternate UOL's

Ben Greear greear at cyberhighway.net
Sun Jul 12 11:15:05 CEST 1998


On Sat, 11 Jul 1998, Jason Goodwin wrote:

> At 02:56 PM 7/11/98 +0200, Felix Croes wrote:
> ><JCL>
> >> The attemps to clone UOL are already underway, tho I see little to no
> >> analysis of what it is about UOL that they want to copy.
> 
> >Imitation is the most sincere form of flattery, but...  Raph, what
> >is Origin's position concerning the UO server clones?
> 
> This I'd like to see as well :)
> 
> Legally, I'm not sure what they _can_ do.  (not that I'm a lawyer)
> Those guys that are creating a clone of battlenet, for instance, are
> ignoring the cease and desist order from the SPA.
> 
> >This sort of thing would be much more difficult if public key
> >encryption is used to authenticate the server:
> 
> Yes, but someone _will_ break the code, and then it might as well
> not even be there since its only result is to slow things down.
> Or even better, just reverse engineer the client to remove the
> check.  It is futile, and ultimately adds nothing to the game.

If you require the client and server to handshake, using some kind
of 128 bit or higher encryption, I don't think it would be cracked
any time soon.  If you're worried, go for 256 bit or something...

You only require handshaking at the beginning of the session, so any
performance hit would be negligible....


To get around that, you would have to rewrite both the client and
the server, so what would you gain by rewriting both?  You'd just have
created your own gaming system...


> 
> >In any event, it would do much to stop the
> >casual use of clone servers that is now possible.
> 
> But who are the clone servers hurting?
> 
> 
> -- 
> MUD-Dev: Advancing an unrealised future.
> 





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