[MUD-Dev] Re: Login and Accounts

quzah quzah at geocities.com
Sun Jul 19 13:44:57 CEST 1998


-----Original Message-----
From: Mike L Kesl <mlkesl at cpinternet.com>
To: MUD-DEV List <mud-dev at kanga.nu>
Date: Sunday, July 19, 1998 6:50 AM
Subject: [MUD-Dev] Login and Accounts


>. o O ( Logins and Accounts ) O o .
>(mlkesl 980716 - revised)
>(mlkesl 980711 - created)
>
>Problem: What do we do when someone logs in...
>Goals: Allow a secure login for a single person.


telnet: forestsedge.com 23

Forests Edge has a log on account feature, however, they
allow more than one character per account. It uses email
validation, and you can either log on with your character
after you have created one, or log on as your account and
go to the account menu (I think, it's been a while).

You can also have your account info sent to your email
address if you forget your character info or something.
It is sent to the address that you set up the account with,
and states something like:

"IP: x.x.x.x requested this info at (time/date) ...
here is your info: "

I am guessing that either (a) they store the player files
in one large "account file" (I doubt this), or that they
store your account (number/name?) in the player file, and
store your character (name/tiny bit of info) in one account
file. That way, the can use the same "load_character" 
function to read either a account or character.

(I am guessing on all of this.)
-Q-







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