[MUD-Dev] Re: MUDZilla -- commercial server base

John Bertoglio alexb at internetcds.com
Tue Jun 9 20:33:22 CEST 1998


From: J C Lawrence <claw at under.engr.sgi.com>
To: mud-dev at kanga.nu <mud-dev at kanga.nu>
Date: Tuesday, June 09, 1998 5:19 PM


Best way to navigate the the site is to enter at :
http://www.myne.com/mynecorp/tmoainc/mudzilla/

This brings up the web dir and lets you navigate since many of the links
are unfinished.

(BTW: if you leave spaces around a url it becomes clickable for those of us
unfortunates with Win/NT and MAC mail clients. Of the four urls below, the
second one is clickable.)

I'm uncertain what is new here except the Delphi design tools. Looks like
there is a lot of work to go but at least they are operational (unlike my
system).

>
>  URL:http://www.myne.com/mynecorp/tmoainc/mudzilla/mudzilla.htm
>  URL http://www.myne.com/mynecorp/tmoainc/mudzilla/Design.htm
>  URL:http://www.myne.com/mynecorp/tmoainc/mudzilla/datamodel.htm
>  URL:http://www.myne.com/mynecorp/tmoainc/mudzilla/tmoa/status.htm
>
>Go to all the links as their site is *very* fractured.
>
>Ambitious, text based, Borland Delphi/InterBase/SQL base, absolute
>seperation of code from objects, database used only for attribute and
>relation data, extension by relational definition only, they don't
>seem to have any form of internal scripting or programming unless
>that's what MCL is, Inter-MUD style clusters and universe sharing (no
>data on how they resolve the basic systemic problems), claim to be
>LP/LPC influenced, type based object security (!!!?) with no details
>given, almost no statement at all about the game environment except
>for a brief coverage of basic MUD (multi-user DIALOG?)commands and the
>statement that they do permadeath after 9 "lives" with standard
>DIKU-ish corpse retrieval the mean time, extensive effort spent on
>world description on the web (no evidence of it being matched with
>actual game-world, and server stats indicate game world is still
>young).
>
>Note:  There are a *many* of pages under there.
>
>--
>J C Lawrence                               Internet: claw at null.net
>(Contractor)                               Internet: coder at ibm.net
>---------(*)                     Internet: claw at under.engr.sgi.com
>...Honourary Member of Clan McFud -- Teamer's Avenging Monolith...
>
>--
>MUD-Dev: Advancing an unrealised future.
>

John Bertoglio






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