[MUD-Dev] Re: skill system

Adam Wiggins adam at angel.com
Thu Jun 11 12:21:32 CEST 1998


On Thu, 11 Jun 1998, Richard Woolcock wrote:
> Mike Sellers wrote:
> [snip]
> > I could see keeping a list of "enemies" tied to each character: how have
> > you done vs. monster type <x> and against PC/NPC <y> in the past.  Given a
> 
> This is how I would do it; I already store 'known' data about/within players
> and specific types of mob - I would simply add in animals as generic types
> and have a parallel system which only catered to how well you could do against
> them (I'm not interested in players recognising the wolf who savaged their
> leg for now, although I can see the possibilities for it).

Makes me think of Captain Hook and that alligator...

> Bubba's knowledge:
>    Boffo - he beat you badly
>    Biffo - you beat him up and almost killed him
>    Buffy - it was a very close fight, then she ran away
>    WOLF  - you've killed 5 of them, 1 of them hurt you badly
>    BEAR  - you've fought 1 of them, and it bit your left arm off
                                                      ^^^^^^^^
> 
> [ consider bear
> Looks like you might need a hand with this one!
                            ^^^^^^

Har har!

> You could just rate them according to your own fighting abilities.  Bubba
> the swordmaster might think you sucked, while Biffo the student might think
> you were a great warrior.  How would you rate them?  Well you could see how
> well they fought against someone, and rate it according to your rating 
> against that other person (if you have one) and/or how well they fight,
> mainly taking into account their fighting skills.  This could create some
> interesting affects when the person you thought was 'rubbish' slaughters 
> you, due to the unfortunate fact that you'd only ever seen them fighting
> against swordmasters - but this doesn't seem unreasonable.

This also has some interesting effects when you consider character
development.  Ie, Bubba Newbietrouncer kicked your ass when you were a
newbie.  Now you're a swordmaster - how do you rate him?  Do you
'remember' that your skill was low back then, and decide that with your
new skill you'll be able to ace him?  Or something else?

Adam






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