[MUD-Dev] Re: stuff that makes me leave (was Re: In game bulletin...)
Ben Greear
greear at cyberhighway.net
Sun Jun 14 17:33:24 CEST 1998
On Mon, 15 Jun 1998, Richard Woolcock wrote:
> Sorry if this is getting off-topic.
>
> Dan Shiovitz wrote:
> >
>
> [snip]
>
> > Forest's Edge hits the correct mid-point between these really well,
> > with a guide that'll say "hi, if you're new, here are a few places
> > to check out", but you can do whatever you want if those don't
> > strike your fancy.)
>
> I checked it out. One of my pet hates is diku muds that don't list
> credits - which is what this mud appears to be. I also found the
> help file extremely lacking - they didn't even have entries for things
> like 'look', 'get', 'drop', 'races' (although there were entries on
> specific races), etc. The classes were the stock four plus the almost-
> stock paladin, monk and ranger. The world appeared original, and the
> mud sported a simple introduction system which I like in roleplay muds,
> although the odd:
I could be wrong, but I was under the impression that they were pretty
much original. I remember logging on when they were young, and it was
definately far from stable.
>
> <20hp 52e 100mv NESW> consider frog
> Attacking and suicide are equivalent.
>
> Frogs...snails...worms...surely a starting character shouldn't be THAT
> weak?
That must be one bad assed frog! :)
Ben Greear (greear at cyberhighway.net) http://www.primenet.com/~greear
Author of ScryMUD: mud.primenet.com 4444
http://www.primenet.com/~greear/ScryMUD/scry.html
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