[MUD-Dev] Re: stuff that makes me leave
Mike Sellers
mike at bignetwork.com
Sun Jun 14 17:44:11 CEST 1998
At 11:52 PM 6/14/98 -0700, Richard Woolcock wrote:
>> - requiring too much detail to get started (Harshlands, eg, requires
>> ridiculous amounts of detail to even get into the game considering I
>> don't know if I want to play there or not yet)
>
>I've tried Harshlands and liked it. Yes, you have to enter a lot of
>detail before you can play - but is that a bad thing? Is it unreasonable
>to expect players to spend a few minutes generating their character
>before allowing them to play?
Depends who you're trying to attract. If you're content with having a
small user base that already knows you and likes your style of mudding,
then this probably isn't a problem. If you're interested in attracting
people who may not be sure whether they want to play your game, then this
is a humongous threshold to ask them to climb over. Many will just go play
other games instead.=20
Good thread, btw. Let's hear more.
--
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<http://www.bignetwork.com/>http://www.bignetwork.com
=A0=A0=A0=A0=A0=A0=A0=A0=A0 Fun=A0=A0 Is=A0=A0 Good =20
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