[MUD-Dev] Re: darkness/visibility
J C Lawrence
claw at under.engr.sgi.com
Mon Jun 22 16:26:20 CEST 1998
On Fri, 12 Jun 1998 12:21:59 -0400
Benjamin D Wiechel<strycher at toast.net> wrote:
> For good or for bad, I built a wizquest for a long-gone
> mud called Gilgamesh that was the most dreaded quest on there. Top
> time on the quest was 2.5 hours if you knew what you were doing and
> didn't make any mistakes. But the puzzle of it was incredibly
> challenging, and kept people occupied for days at a time.
You might like to do a search on the archives for "Blue Grass Path",
"Fortress Fract", and "White Oak Tree". They sound right up your
alley.
--
J C Lawrence Internet: claw at null.net
(Contractor) Internet: coder at ibm.net
---------(*) Internet: claw at under.engr.sgi.com
...Honourary Member of Clan McFud -- Teamer's Avenging Monolith...
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