[MUD-Dev] Re: darkness/visibility

J C Lawrence claw at under.engr.sgi.com
Mon Jun 22 16:26:20 CEST 1998


On Fri, 12 Jun 1998 12:21:59 -0400 
Benjamin D Wiechel<strycher at toast.net> wrote:

> For good or for bad, I built a wizquest for a long-gone
> mud called Gilgamesh that was the most dreaded quest on there.  Top
> time on the quest was 2.5 hours if you knew what you were doing and
> didn't make any mistakes.  But the puzzle of it was incredibly
> challenging, and kept people occupied for days at a time.  

You might like to do a search on the archives for "Blue Grass Path",
"Fortress Fract", and "White Oak Tree".  They sound right up your
alley.

--
J C Lawrence                               Internet: claw at null.net
(Contractor)                               Internet: coder at ibm.net
---------(*)                     Internet: claw at under.engr.sgi.com
...Honourary Member of Clan McFud -- Teamer's Avenging Monolith...




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