[MUD-Dev] Net protocols for MUDing (was: Moore's Law sucks)

Joel Dillon emily at cornholio.new.ox.ac.uk
Fri Mar 20 17:04:36 CET 1998


On Fri, 20 Mar 1998, Chris Gray wrote:

> [Chris L:]
> 
> :I want a "best effort" representation from the client which sacrifices 
> :verisimiltude and other forms of fidelity for the sake of performance
> :when resources get low, be the CPU, bandwidth, whatever.
> 
> My main feeling on this whole issue is to just ignore it, and let the
> network people solve it for us.
> 
> However, if you want to solve this problem, it seems to me that you need
> to be able to attach relative priorities to packets. That suggests writing
> a new protocol that rides on top of IP (or on top of UDP), which allows
> that extension. Then, the protocol code would put more effort and bandwidth
> into getting high priority packets through than it does for low ones.

  Perhaps something could be done with threads which run at different
speeds handling the sending of UDP messages? So they'd sleep for
different amounts of time between resending packets that didn't get
through.

	Jo





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