[MUD-Dev] World Persistence, flat files v/s DB v/s ??
Ben Greear
greear at cyberhighway.net
Mon Mar 23 21:11:22 CET 1998
I managed to hose the address on this one... resending...
On Sun, 22 Mar 1998, Matt Chatterley wrote:
> On Sun, 22 Mar 1998, Ben Greear wrote:
>
> [Snip]
>
> > Btw, there would be a possibility of going comercial... I would
consider
> > trying to work as a group with someone. The part I know least about
is
> > the GUI end (I'm thinking polygon rendering with bitmaps filling the
> > polygons.) This will not happen quickly, and it is a hobby, as I
already
> > have a full time job..but I am dedicated to the project. If any of
you
> > are interested, drop me some mail...
>
>
> Well, I currently have almost no free time, but the project sounds
> fascinating, and I am at heart a [strategy/war]gamer; I'm very
interested.
> :)
I'm moving into my new house starting today..so I'll probably be
pretty occupied for a week or so.. However, when I get some time
I'm going to put up a web page describing some ideas, especially the
breakdown between client, server, and GUI, as well as the communications
layer. There should be some pretty clean interfaces that can be drawn
up. I'll definately push for a java client, but I can see where someone
might want to write a win95 interface (client) to the server. It will
be an open interface so potentially anyone can write such a client...
Anyway, I'll post when I've got something more substantial...meanwhile
I need to finish adding vehicles to my MUD so I can feel like I can
put it to the side for a while....
Later,
Ben
Ben Greear (greear at cyberhighway.net) http://www.primenet.com/~greear
Author of ScryMUD: mud.primenet.com 4444
http://www.primenet.com/~greear/ScryMUD/scry.html
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