[MUD-Dev] World Persistence, flat files v/s DB v/s ??

Joel Dillon emily at cornholio.new.ox.ac.uk
Tue Mar 24 08:15:59 CET 1998


On Mon, 23 Mar 1998, J C Lawrence wrote:

> On Sun, 22 Mar 1998 05:44:12 PST8PDT 
> Matt Chatterley<matt at mpc.dyn.ml.org> wrote:
> 
> > This seems to be an overcomplication, and probably less efficient
> > than just using single threads for each connection.
> 
> While threads are cheap, they are not free.  What are you going to do
> when you get 500 players online?  1,000?  5,000?  1,000 threads will
> drag any OS I know of on any platform costing less than US$50,000 to
> its knees.  

  Most servers will be brought to their knees by 5,000 people whether
the server is multi- or single-threaded ;) At that point you need
to start thinking about distributed servers.

	Jo





More information about the mud-dev-archive mailing list