[MUD-Dev] World Persistence, flat files v/s DB v/s ??
Joel Dillon
emily at cornholio.new.ox.ac.uk
Tue Mar 24 08:15:59 CET 1998
On Mon, 23 Mar 1998, J C Lawrence wrote:
> On Sun, 22 Mar 1998 05:44:12 PST8PDT
> Matt Chatterley<matt at mpc.dyn.ml.org> wrote:
>
> > This seems to be an overcomplication, and probably less efficient
> > than just using single threads for each connection.
>
> While threads are cheap, they are not free. What are you going to do
> when you get 500 players online? 1,000? 5,000? 1,000 threads will
> drag any OS I know of on any platform costing less than US$50,000 to
> its knees.
Most servers will be brought to their knees by 5,000 people whether
the server is multi- or single-threaded ;) At that point you need
to start thinking about distributed servers.
Jo
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