[MUD-Dev] Re: (fwd) Re: POLL: Games ruined by bad players (Player killers, tank rushers etc)
Koster
Koster
Mon May 4 15:07:37 CEST 1998
On Monday, May 04, 1998 3:32 PM Marian Griffith
[SMTP:gryphon at iaehv.nl] wrote:
>Raph said:
> > Most muds, even those oriented towards play spaces, haven't tended
to
> > give a very wide scope for play. The most complete play spaces,
such
> > as MUSHes, have such a high barrier of entry for true "play"
("let's
> > make TinyTim's clock!" "Sure! Let me just pull up my custom
softcode
> > editor with integrated debugger!") that they are self-limiting...
> Actually I have to disagree with this. PernMush (being the mush I
am
> most familiar with) and other similarly themed mushes actually have
a
> very low entry level.
For roleplay, yes? But a very high set of barriers, as I recall,
before you can do any building (which is also play). (It's been a
while since I visited PernMUSH, so I could be out of date).
> And what barrier there isn't a thing to do with
> code and everything with getting to know people. I have become
very
> good at volunteering other people to help me with the little coding
I
> needed, but then I am famous for being unable even to program the
VCR
> so perhaps I am excused from any coding chores by my friends ;)
What I was referring to was giving the *full scope* of play--so, if
most people are satisfied by just the roleplay, great... but the
building/softcode part of the play that MUSH code offers is usually
restricted--and it's a form of play that is very appealing. (In fact,
it was the ONLY form of play Alphaworld really offered beyond
talking).
It's worth noting that the roleplay part of a mud isn't really a mud
feature, because you don't need a mud to do it. The mud merely offers
a context. The avenues for play the mud offers are actually its
communications capabilities and its building capabilities.
> And here you may run into
> the gender bias that you mentioned at the beginning of your post.
If
> I am excused to be overly generalistic. The young males generally
en-
> joy the competitive game oriented games over the play oriented
ones.
> And the women who would prefer the play oriented games are not
found
> in as great numbers on the internet looking for games.
Gender differences are very real in terms of audience... I wouldn't be
surprised to hear that Dr Cat's project has a huge proportion of
female players.
> Perhaps if you
> broaden your definition of 'game' to include talkers you arrive at
a
> significantly different distribution between the two types of game.
By Bettelheim's definition, a talker would indeed be "play."
-Raph
--
MUD-Dev: Advancing an unrealised future.
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