May 1998 Archives by author
Starting: Fri May 1 00:12:20 CEST 1998
Ending: Sun May 31 05:32:28 CEST 1998
Messages: 474
- [MUD-Dev] Re: PK and my "Mobless MUD" idea
John Bertoglio
- [MUD-Dev] Re: Supporting articles found for UOL play style
John Bertoglio
- [MUD-Dev] Re: Wired, UO, and Internet Gaming (was Re: OT: Birth announcement )
John Bertoglio
- [MUD-Dev] Re: Motivations for Creating Mud-Like Worllds and Servers | Was: Re: whitestar Crossfire MUD
John Bertoglio
- [MUD-Dev] Re: FW: (Fwd) Bouncing mail
John Bertoglio
- [MUD-Dev] Re: Character development [was Re: ]
John Bertoglio
- [MUD-Dev] Re: regulating player-created objects
John Bertoglio
- [MUD-Dev] Re: PK and my "Mobless MUD" idea
John Bertoglio
- [MUD-Dev] Re: PK and my "Mobless MUD" idea
John Bertoglio
- [MUD-Dev] Re: Wired, UO, and Internet Gaming (was Re: OT:
John Bertoglio
- [MUD-Dev] Re: Character maintinence - expenditure of resources
John Bertoglio
- [MUD-Dev] Re: PK and my "Mobless MUD" idea
John Bertoglio
- [MUD-Dev] Re: How to handle log-outs in a totally dynamic world.
John Bertoglio
- [MUD-Dev] Re: PK and my "Mobless MUD" idea
John Bertoglio
- [MUD-Dev] Re: Leaving characters in play
John Bertoglio
- [MUD-Dev] Re: Using HTML for a Mud character generator
John Bertoglio
- [MUD-Dev] Re: Using HTML for a Mud character generator
John Bertoglio
- [MUD-Dev] Re: Using HTML for a Mud character generator
John Bertoglio
- [MUD-Dev] Re: Mudschool
John Bertoglio
- [MUD-Dev] Re: AR Mining System
John Bertoglio
- [MUD-Dev] Re: AR Mining System
John Bertoglio
- [MUD-Dev] Re: Mudschool
John Bertoglio
- [MUD-Dev] Re: [MUD-Dev]World Size and The "Hot House" Factor Was Re: PK and my "Mobless MUD" idea
John Bertoglio
- [MUD-Dev] Re: Leaving characters in play
John Bertoglio
- [MUD-Dev] Re: CGDC, a summary
John Bertoglio
- [MUD-Dev] Re: Using HTML for a Mud character generator
John Bertoglio
- [MUD-Dev] Re: Bad Game Designer, No Twinkie! -- By Ernest Adams
John Bertoglio
- [MUD-Dev] Re: Leaving characters in play
John Bertoglio
- [MUD-Dev] Re: Bad Game Designer, No Twinkie! -- By Ernest Adams
John Bertoglio
- [MUD-Dev] Re: Mud Tales
John Bertoglio
- [MUD-Dev] Re: [MUD-Dev]World Size and The "Hot House" Factor Was Re: PK and my "Mobless MUD" idea
John Bertoglio
- [MUD-Dev] Re: Now For Something Completely Different: PK with style
John Bertoglio
- [MUD-Dev] Re: CGDC, a summary
John Bertoglio
- [MUD-Dev] Re: CGDC, a summary
John Bertoglio
- [MUD-Dev] Re: Bad Game Designer, No Twinkie! -- By Ernest Adams
John Bertoglio
- [MUD-Dev] Re: Combat in the Abandoned Realms
John Bertoglio
- [MUD-Dev] Re: OT: Java multithreading test source
John Bertoglio
- [MUD-Dev] Re: Using HTML for a Mud character generator
John Bertoglio
- [MUD-Dev] Re: Combat Was Re: Leaving characters in play
D. B. Brown
- [MUD-Dev] Re: Leaving characters in play
D. B. Brown
- [MUD-Dev] Re: Some thoughts on languages and users - was: Ma
Travis S. Casey
- [MUD-Dev] Re: Attributes: Sanity
Travis S. Casey
- [MUD-Dev] Re: Mudschool
Travis S. Casey
- [MUD-Dev] Re: Using HTML for a Mud character generator
Travis S. Casey
- [MUD-Dev] Re: Attributes: Sanity
Travis S. Casey
- [MUD-Dev] Re: CGDC, a summary
Travis S. Casey
- [MUD-Dev] Re: Mudschool
Travis S. Casey
- [MUD-Dev] Re: Leaving characters in play
Travis S. Casey
- [MUD-Dev] Re: Leaving characters in play
Travis S. Casey
- [MUD-Dev] Re: Combat Was Re: Leaving characters in play
Travis S. Casey
- [MUD-Dev] Re: Leaving characters in play
Travis S. Casey
- [MUD-Dev] Re: Combat Was Re: Leaving characters in play
Travis S. Casey
- [MUD-Dev] Re: (fwd) AD: [custom graphical] whitestar
Dr. Cat
- [MUD-Dev] Re: PK and my "Mobless MUD" idea
Dr. Cat
- [MUD-Dev] Re: PK and my "Mobless MUD" idea
Dr. Cat
- [MUD-Dev] Re: Wired, UO, and Internet Gaming (was Re: OT:
Dr. Cat
- [MUD-Dev] Re: PK and my "Mobless MUD" idea
Dr. Cat
- [MUD-Dev] Re: PK and my "Mobless MUD" idea
Dr. Cat
- [MUD-Dev] Re: (fwd) Re: POLL: Games ruined by bad players (Player killers, tank rushers etc)
Dr. Cat
- [MUD-Dev] Re: PK and my "Mobless MUD" idea
Dr. Cat
- [MUD-Dev] Re: PK and my "Mobless MUD" idea
Dr. Cat
- [MUD-Dev] Re: PK and my "Mobless MUD" idea
Dr. Cat
- [MUD-Dev] Re: MURKLE: Wot it is
Dr. Cat
- [MUD-Dev] Re: There can be.. only ONE! (fwd)
Matt Chatterley
- [MUD-Dev] Re: There can be.. only ONE! (fwd)
Matt Chatterley
- [MUD-Dev] Re: There can be.. only ONE! (fwd)
Matt Chatterley
- [MUD-Dev] Re: FW: (Fwd) Bouncing mail
Matt Chatterley
- [MUD-Dev] Re: There can be.. only ONE! (fwd)
Matt Chatterley
- [MUD-Dev] Re: mudschools
Matt Chatterley
- [MUD-Dev] Re: Mudschool
Matt Chatterley
- [MUD-Dev] Re: Mudschool
Matt Chatterley
- [MUD-Dev] Re: atomic functions
Felix A. Croes
- [MUD-Dev] Re: atomic functions
Felix A. Croes
- [MUD-Dev] Re: atomic functions
Felix A. Croes
- [MUD-Dev] Re: atomic functions
Felix A. Croes
- [MUD-Dev] Re: atomic functions
Felix A. Croes
- [MUD-Dev] Re: atomic functions
Felix A. Croes
- [MUD-Dev] Re: atomic functions
Felix A. Croes
- [MUD-Dev] Re: atomic functions
Felix A. Croes
- [MUD-Dev] Re: atomic functions
Felix A. Croes
- [MUD-Dev] Re: atomic functions
Felix A. Croes
- [MUD-Dev] Re: atomic functions
Felix A. Croes
- [MUD-Dev] Re: atomic functions
Felix A. Croes
- [MUD-Dev] Re: (fwd) AD: [custom graphical] whitestar
Caliban Tiresias Darklock
- [MUD-Dev] Re: CGDC, a summary
Caliban Tiresias Darklock
- [MUD-Dev] Re: mudschools
Caliban Tiresias Darklock
- [MUD-Dev] Re: Bad Game Designer, No Twinkie! -- By Ernest Adams
Caliban Tiresias Darklock
- [MUD-Dev] Re: Bad Game Designer, No Twinkie! -- By Ernest Adams
Caliban Tiresias Darklock
- [MUD-Dev] Re: Mud Tales
Caliban Tiresias Darklock
- [MUD-Dev] Re: world concept
Jo Dillon
- [MUD-Dev] Re: Mud Tales
Jo Dillon
- [MUD-Dev] Re: skill system
Jo Dillon
- [MUD-Dev] Re: atomic functions
Joel Dillon
- [MUD-Dev] Tutorial for Multi-User Environments
Niklas Elmqvist
- [MUD-Dev] Re: Tutorial for Multi-User Environments
Niklas Elmqvist
- [MUD-Dev] Re: (fwd) Re: POLL: Games ruined by bad players (Player killers, tank rushers etc)
Chris Gray
- [MUD-Dev] Re: Some thoughts on languages and users - was: Ma
Chris Gray
- [MUD-Dev] Re: atomic functions
Chris Gray
- [MUD-Dev] Re: (fwd) Re: POLL: Games ruined by bad players (Player killers, tank rushers etc)
Chris Gray
- [MUD-Dev] Re: Some thoughts on languages and users - was: Ma
Chris Gray
- [MUD-Dev] Re: atomic functions
Chris Gray
- [MUD-Dev] Re: atomic functions
Chris Gray
- [MUD-Dev] Re: CGDC, a summary
Chris Gray
- [MUD-Dev] Re: atomic functions
Chris Gray
- [MUD-Dev] Re: atomic functions
Chris Gray
- [MUD-Dev] Re: MURKLE: Wot it is
Chris Gray
- [MUD-Dev] Re: CGDC, a summary
Chris Gray
- [MUD-Dev] Re: OT: Java multithreading performance
Chris Gray
- [MUD-Dev] Re: OT: Java multithreading performance
Chris Gray
- [MUD-Dev] Re: OT: Java multithreading performance
Chris Gray
- [MUD-Dev] Re: CGDC, a summary
Chris Gray
- [MUD-Dev] Re: OT: Java multithreading performance
Chris Gray
- [MUD-Dev] Re: Java multithreading test source
Chris Gray
- [MUD-Dev] Re: MURKLE: Wot it is
Chris Gray
- [MUD-Dev] How to handle log-outs in a totally dynamic world.
Ben Greear
- [MUD-Dev] Re: How to handle log-outs in a totally dynamic world.
Ben Greear
- [MUD-Dev] Re: How to handle log-outs in a totally dynamic world.
Ben Greear
- [MUD-Dev] Re: How to handle log-outs in a totally dynamic world.
Ben Greear
- [MUD-Dev] Re: Leaving characters in play
Ben Greear
- [MUD-Dev] Re: Leaving characters in play
Ben Greear
- [MUD-Dev] Re: How to handle log-outs in a totally dynamic world.
Ben Greear
- [MUD-Dev] Re: How to handle log-outs in a totally dynamic world.
Ben Greear
- [MUD-Dev] Re: OT: Java multithreading performance
Ben Greear
- [MUD-Dev] Re: OT: Java multithreading performance
Ben Greear
- [MUD-Dev] Re: Java multithreading test source
Ben Greear
- [MUD-Dev] Re: How to handle log-outs in a totally dynamic world.
Ben Greear
- [MUD-Dev] Re: OT: Java multithreading test source
Ben Greear
- [MUD-Dev] Re: OT: Java multithreading test source
Ben Greear
- [MUD-Dev] Plug: Got my java client to work using the java-plugin.
Ben Greear
- [MUD-Dev] Re: OT: Java multithreading test source
Ben Greear
- [MUD-Dev] Re: PK and my "Mobless MUD" idea
Marian Griffith
- [MUD-Dev] Re: PK and my "Mobless MUD" idea
Marian Griffith
- [MUD-Dev] Re: PK and my "Mobless MUD" idea
Marian Griffith
- [MUD-Dev] Re: (fwd) Re: POLL: Games ruined by bad players (Player killers, tank rushers etc)
Marian Griffith
- [MUD-Dev] Re: regulating player-created objects
Marian Griffith
- [MUD-Dev] Re: PK and my "Mobless MUD" idea
Marian Griffith
- [MUD-Dev] Re: PK and my "Mobless MUD" idea
Marian Griffith
- [MUD-Dev] Re: mudschools
Marian Griffith
- [MUD-Dev] Re: CGDC, a summary
Marian Griffith
- [MUD-Dev] Re: CGDC, a summary
Marian Griffith
- [MUD-Dev] Re: Mud Tales
Marian Griffith
- [MUD-Dev] Re: mudschools
Marian Griffith
- [MUD-Dev] Re: PK and my "Mobless MUD" idea
Marian Griffith
- [MUD-Dev] Re: mudschools
Marian Griffith
- [MUD-Dev] Re: atomic functions
Shawn Halpenny
- [MUD-Dev] Re: atomic functions
Shawn Halpenny
- [MUD-Dev] Re: regulating player-created objects
Shawn Halpenny
- [MUD-Dev] Re: atomic functions
Shawn Halpenny
- [MUD-Dev] Re: atomic functions
Shawn Halpenny
- [MUD-Dev] Natural Language Processing (NLP)
Shawn Halpenny
- [MUD-Dev] Re: atomic functions
Shawn Halpenny
- [MUD-Dev] Re: MURKLE: Wot it is
Shawn Halpenny
- [MUD-Dev] Re: CGDC, a summary
Orion Henry
- [MUD-Dev] Combat Was Re: Leaving characters in play
Orion Henry
- [MUD-Dev] Re: Combat Was Re: Leaving characters in play
Orion Henry
- [MUD-Dev] Re: Combat Was Re: Leaving characters in play
Orion Henry
- [MUD-Dev] Re: Combat Was Re: Leaving characters in play
Orion Henry
- [MUD-Dev] Re: Nested coorindate space model
Michael Hohensee
- [MUD-Dev] Re: Nested coorindate space model
Michael Hohensee
- [MUD-Dev] Re: AR Mining System
Oliver Jowett
- [MUD-Dev] Re: Combat Was Re: Leaving characters in play
Oliver Jowett
- [MUD-Dev] Re: Combat Was Re: Leaving characters in play
Oliver Jowett
- [MUD-Dev] Re: MURKLE: Wot it is
Oliver Jowett
- [MUD-Dev] Leaving characters in play
Joel Kelso
- [MUD-Dev] Re: CGDC, a summary
Joel Kelso
- [MUD-Dev] Re: PK and my "Mobless MUD" idea
Koster
- [MUD-Dev] Re: Wired, UO, and Internet Gaming (was Re: OT:
Koster
- [MUD-Dev] Re: (fwd) AD: [custom graphical] whitestar Crossfire MUD
Koster
- [MUD-Dev] Re: Supporting articles found for UOL play style
Koster
- [MUD-Dev] Re: PK and my "Mobless MUD" idea
Koster
- [MUD-Dev] Re: (fwd) Re: POLL: Games ruined by bad players (Player killers, tank rushers etc)
Koster
- [MUD-Dev] Re: PK and my "Mobless MUD" idea
Koster
- [MUD-Dev] Re: (fwd) Re: POLL: Games ruined by bad players (Player killers, tank rushers etc)
Koster
- [MUD-Dev] Re: Character development [was Re: ]
Koster
- [MUD-Dev] RE: META -- membership
Koster
- [MUD-Dev] Re: Character maintinence - expenditure of resources
Koster
- [MUD-Dev] Some essays I've written lately
Koster
- [MUD-Dev] RE: Some essays I've written lately
Koster
- [MUD-Dev] RE: Some essays I've written lately
Koster
- [MUD-Dev] RE: Some essays I've written lately
Koster
- [MUD-Dev] RE: Some essays I've written lately
Koster
- [MUD-Dev] RE: CGDC, a summary
Koster
- [MUD-Dev] Re: CGDC, a summary
Koster
- [MUD-Dev] Re: Some essays I've written lately
Koster
- [MUD-Dev] Re: MURKLE: Wot it is
Koster
- [MUD-Dev] Re: CGDC, a summary
Koster
- [MUD-Dev] RE: Titanic's demise (was Re: MURKLE: Wot it is)
Koster
- [MUD-Dev] Re: CGDC, a summary
Koster
- [MUD-Dev] Re: CGDC, a summary
Koster
- [MUD-Dev] Re: Bad Game Designer, No Twinkie! -- By Ernest Ada ms
Koster
- [MUD-Dev] Re: Bad Game Designer, No Twinkie! -- By ErnestAdam s
Koster
- [MUD-Dev] Re: Mudschool
Koster
- [MUD-Dev] Re: CGDC, a summary
Koster
- [MUD-Dev] Re: [MUD-Dev]World Size and The "Hot House" Factor Was Re: PK and my "Mobless MUD" idea
Koster
- [MUD-Dev] Re: CGDC, a summary
Koster
- [MUD-Dev] RE: UO's rep system, was: CGDC
Koster
- [MUD-Dev] Re: MURKLE: Wot it is
Raph Koster
- [MUD-Dev] Re: Some thoughts on languages and users - was: Ma
Jon A. Lambert
- [MUD-Dev] Re: META: Mail archives and MIME attachments
Jon A. Lambert
- [MUD-Dev] Re: atomic functions
Jon A. Lambert
- [MUD-Dev] Re: (fwd) AD: [custom graphical] whitestar Crossfi
Jon A. Lambert
- [MUD-Dev] Re: atomic functions
Jon A. Lambert
- [MUD-Dev] Re: atomic functions
Jon A. Lambert
- [MUD-Dev] Re: atomic functions
Jon A. Lambert
- [MUD-Dev] Re: atomic functions
Jon A. Lambert
- [MUD-Dev] OT: Supporting articles found for UOL play style
Jon A. Lambert
- [MUD-Dev] Re: PK and my "Mobless MUD" idea
Jon A. Lambert
- [MUD-Dev] Re: atomic functions
Jon A. Lambert
- [MUD-Dev] Re: atomic functions
Jon A. Lambert
- [MUD-Dev] Re: atomic functions
Jon A. Lambert
- [MUD-Dev] Re: atomic functions
Jon A. Lambert
- [MUD-Dev] Re: atomic functions
Jon A. Lambert
- [MUD-Dev] Re: atomic functions
Jon A. Lambert
- [MUD-Dev] Re: atomic functions
Jon A. Lambert
- [MUD-Dev] [OT] Web Pages
Jon A. Lambert
- [MUD-Dev] Re: Is There a There in Cyberspace?
Jon A. Lambert
- [MUD-Dev] Re: CGDC, a summary
Jon A. Lambert
- [MUD-Dev] Re: PK and my "Mobless MUD" idea
Jon A. Lambert
- [MUD-Dev] Re: Leaving characters in play
Jon A. Lambert
- [MUD-Dev] Re: Character creation, was: Mudschool
Jon A. Lambert
- [MUD-Dev] Re: OT: Java multithreading performance
Jon A. Lambert
- [MUD-Dev] OT: Java multithreading test source
Jon A. Lambert
- [MUD-Dev] OT: Java multithreading test source
Jon A. Lambert
- [MUD-Dev] Re: OT: Java multithreading test source
Jon A. Lambert
- [MUD-Dev] Re: OT: Java multithreading test source
Jon A. Lambert
- [MUD-Dev] Re: OT: Java multithreading test source
Jon A. Lambert
- [MUD-Dev] Re: OT: Java multithreading test source
Jon A. Lambert
- [MUD-Dev] Re: PK and my "Mobless MUD" idea
J C Lawrence
- [MUD-Dev] Re: PK and my "Mobless MUD" idea
J C Lawrence
- [MUD-Dev] Re: PK and my "Mobless MUD" idea
J C Lawrence
- [MUD-Dev] Re: Mud-Client, and specifically, COOLMud and SFWhite
J C Lawrence
- [MUD-Dev] Re: (fwd) Re: POLL: Games ruined by bad players (Player killers, tank rushers etc)
J C Lawrence
- [MUD-Dev] Re: (fwd) AD: [custom graphical] whitestar Crossfire MUD
J C Lawrence
- [MUD-Dev] Re: Supporting articles found for UOL play style
J C Lawrence
- [MUD-Dev] Re: OT: Birth announcement
J C Lawrence
- [MUD-Dev] LIST: The "MUD-DEV" MUD Development mailing list
J C Lawrence
- [MUD-Dev] Re: There can be.. only ONE! (fwd)
J C Lawrence
- [MUD-Dev] Re: There can be.. only ONE! (fwd)
J C Lawrence
- [MUD-Dev] Re: PK's: A solution?
J C Lawrence
- [MUD-Dev] Preview of Asheron's Call
J C Lawrence
- [MUD-Dev] Asheron's Call Interview with Toby Ragaini, Lead Designer, and Jon Grande, Product Planner.
J C Lawrence
- [MUD-Dev] Re: Character development [was Re: ]
J C Lawrence
- [MUD-Dev] RE: Character development [was Re: ]
J C Lawrence
- [MUD-Dev] Re: FW: (Fwd) Bouncing mail
J C Lawrence
- [MUD-Dev] Re: There can be.. only ONE! (fwd)
J C Lawrence
- [MUD-Dev] Re: META -- membership
J C Lawrence
- [MUD-Dev] Re: atomic functions
J C Lawrence
- [MUD-Dev] Re: regulating player-created objects
J C Lawrence
- [MUD-Dev] Re: atomic functions
J C Lawrence
- [MUD-Dev] Re: (fwd) AD: [custom graphical] whitestar
J C Lawrence
- [MUD-Dev] Re: (fwd) Re: POLL: Games ruined by bad players (Playe
J C Lawrence
- [MUD-Dev] Re: (fwd) AD: [custom graphical] whitestar
J C Lawrence
- [MUD-Dev] Re: atomic functions
J C Lawrence
- [MUD-Dev] Re: PK and my "Mobless MUD" idea
J C Lawrence
- [MUD-Dev] Re: PK and my "Mobless MUD" idea
J C Lawrence
- [MUD-Dev] Re: PK and my "Mobless MUD" idea
J C Lawrence
- [MUD-Dev] Re: Some thoughts on languages and users - was: Ma
J C Lawrence
- [MUD-Dev] Re: atomic functions
J C Lawrence
- [MUD-Dev] Re: Some thoughts on languages and users - was: Ma
J C Lawrence
- [MUD-Dev] Re: (fwd) Re: POLL: Games ruined by bad players (Player killers, tank rushers etc)
J C Lawrence
- [MUD-Dev] Re: PK and my "Mobless MUD" idea
J C Lawrence
- [MUD-Dev] META: Character of the list's membership
J C Lawrence
- [MUD-Dev] Re: atomic functions
J C Lawrence
- [MUD-Dev] Re: atomic functions
J C Lawrence
- [MUD-Dev] Re: atomic functions
J C Lawrence
- [MUD-Dev] Re: Wired, UO, and Internet Gaming (was Re: OT:
J C Lawrence
- [MUD-Dev] Re: PK and my "Mobless MUD" idea
J C Lawrence
- [MUD-Dev] Re: Supporting articles found for UOL play style
J C Lawrence
- [MUD-Dev] Re: Character maintinence - expenditure of resources
J C Lawrence
- [MUD-Dev] Re: atomic functions
J C Lawrence
- [MUD-Dev] Re: Character maintinence - expenditure of resources
J C Lawrence
- [MUD-Dev] MURKLE: Wot it is
J C Lawrence
- [MUD-Dev] META: Search features of the MUD-Dev archive
J C Lawrence
- [MUD-Dev] On tanks...
J C Lawrence
- [MUD-Dev] More on LetsSystems
J C Lawrence
- [MUD-Dev] Re: PK and my "Mobless MUD" idea
J C Lawrence
- [MUD-Dev] Re: Some thoughts on languages and users - was: Ma
J C Lawrence
- [MUD-Dev] Re: FW: (Fwd) Bouncing mail
J C Lawrence
- [MUD-Dev] Re: atomic functions
J C Lawrence
- [MUD-Dev] Re: regulating player-created objects
J C Lawrence
- [MUD-Dev] Re: PK and my "Mobless MUD" idea
J C Lawrence
- [MUD-Dev] Re: atomic functions
J C Lawrence
- [MUD-Dev] Re: atomic functions
J C Lawrence
- [MUD-Dev] Re: atomic functions
J C Lawrence
- [MUD-Dev] Re: Character maintinence - expenditure of resources
J C Lawrence
- [MUD-Dev] Re: PK and my "Mobless MUD" idea
J C Lawrence
- [MUD-Dev] Re: Some essays I've written lately
J C Lawrence
- [MUD-Dev] Re: Some essays I've written lately
J C Lawrence
- [MUD-Dev] Re: Some essays I've written lately
J C Lawrence
- [MUD-Dev] Is There a There in Cyberspace?
J C Lawrence
- [MUD-Dev] Re: MURKLE: Wot it is
J C Lawrence
- [MUD-Dev] Re: CGDC, a summary
J C Lawrence
- [MUD-Dev] Re: CGDC, a summary
J C Lawrence
- [MUD-Dev] Re: CGDC, a summary
J C Lawrence
- [MUD-Dev] Re: CGDC, a summary
J C Lawrence
- [MUD-Dev] Re: CGDC, a summary
J C Lawrence
- [MUD-Dev] Re: How to handle log-outs in a totally dynamic world.
J C Lawrence
- [MUD-Dev] Re: PK and my "Mobless MUD" idea
J C Lawrence
- [MUD-Dev] Re: FW: (Fwd) Bouncing mail
J C Lawrence
- [MUD-Dev] Onchat -- Java based chat room.
J C Lawrence
- [MUD-Dev] Re: PK and my "Mobless MUD" idea
J C Lawrence
- [MUD-Dev] Re: atomic functions
J C Lawrence
- [MUD-Dev] Re: atomic functions
J C Lawrence
- [MUD-Dev] Re: Is There a There in Cyberspace?
J C Lawrence
- [MUD-Dev] Re: Mudschool
J C Lawrence
- [MUD-Dev] Re: Leaving characters in play
J C Lawrence
- [MUD-Dev] Re: MURKLE: Wot it is
J C Lawrence
- [MUD-Dev] Re: OT: Java multithreading performance
J C Lawrence
- [MUD-Dev] META: Lost messages
J C Lawrence
- [MUD-Dev] Bad Game Designer, No Twinkie! -- By Ernest Adams
J C Lawrence
- [MUD-Dev] Re: Combat Was Re: Leaving characters in play
J C Lawrence
- [MUD-Dev] Re: Java multithreading test source
J C Lawrence
- [MUD-Dev] Re: How to handle log-outs in a totally dynamic world.
J C Lawrence
- [MUD-Dev] Re: MURKLE: Wot it is
J C Lawrence
- [MUD-Dev] Re: CGDC, a summary
J C Lawrence
- [MUD-Dev] Re: world concept
J C Lawrence
- [MUD-Dev] Re: [MUD-Dev]World Size and The "Hot House" Factor Was Re: PK and my "Mobless MUD" idea
J C Lawrence
- [MUD-Dev] Re: MURKLE: Wot it is
J C Lawrence
- [MUD-Dev] Re: CGDC, a summary
J C Lawrence
- [MUD-Dev] Re: Leaving characters in play
J C Lawrence
- [MUD-Dev] Re: MURKLE: Wot it is
J C Lawrence
- [MUD-Dev] Re: Leaving characters in play
J C Lawrence
- [MUD-Dev] Re: Mudschool
J C Lawrence
- [MUD-Dev] Re: CGDC, a summary
J C Lawrence
- [MUD-Dev] Re: Leaving characters in play
J C Lawrence
- [MUD-Dev] Nested coorindate space model
J C Lawrence
- [MUD-Dev] Re: Bad Game Designer, No Twinkie! -- By Ernest Adams
J C Lawrence
- [MUD-Dev] Re: Using HTML for a Mud character generator
J C Lawrence
- [MUD-Dev] Re: Bad Game Designer, No Twinkie! -- By Ernest Adams
J C Lawrence
- [MUD-Dev] Re: Bad Game Designer, No Twinkie! -- By Ernest Ada ms
J C Lawrence
- [MUD-Dev] Re: [MUD-Dev]World Size and The "Hot House" Factor Was Re: PK and my "Mobless MUD" idea
J C Lawrence
- [MUD-Dev] Re: MURKLE: Wot it is
J C Lawrence
- [MUD-Dev] Sex in Games -- ya gotta, um, yeah
J C Lawrence
- [MUD-Dev] META: New list features
J C Lawrence
- [MUD-Dev] Re: MURKLE: Wot it is
J C Lawrence
- [MUD-Dev] Re: CGDC, a summary
J C Lawrence
- [MUD-Dev] Re: PK and my "Mobless MUD" idea
J C Lawrence
- [MUD-Dev] Re: CGDC, a summary
J C Lawrence
- [MUD-Dev] Re: Nested coorindate space model
J C Lawrence
- [MUD-Dev] Re: MURKLE: Wot it is
J C Lawrence
- [MUD-Dev] Re: UO's rep system, was: CGDC
J C Lawrence
- [MUD-Dev] Monthly FAQ Posting
Ling
- [MUD-Dev] Re: There can be.. only ONE! (fwd)
Ling
- [MUD-Dev] We're Tiny, we're Toonie, we're all a little Loonie!
Ling
- [MUD-Dev] Mudschool
Ling
- [MUD-Dev] Re: Mudschool
Ling
- [MUD-Dev] Re: On tanks...
Ling
- [MUD-Dev] Re: How to handle log-outs in a totally dynamic world.
Ling
- [MUD-Dev] Re: Mudschool
Ling
- [MUD-Dev] Re: Leaving characters in play
Ling
- [MUD-Dev] Re: How to handle log-outs in a totally dynamic world.
Ling
- [MUD-Dev] Re: Nested coorindate space model
Ling
- [MUD-Dev] Re: Using HTML for a Mud character generator
Ling
- [MUD-Dev] Re: MURKLE: Wot it is
Ling
- [MUD-Dev] Re: MURKLE: Wot it is
Ling
- [MUD-Dev] Re: MURKLE: Wot it is
Ling
- [MUD-Dev] Re: Nested coorindate space model
Ling
- [MUD-Dev] skill system
Andrew C.M. McClintock
- [MUD-Dev] Re: skill system
Andrew C.M. McClintock
- [MUD-Dev] Re: PK and my "Mobless MUD" idea
Alex Oren
- [MUD-Dev] client UI written in server's language (was Re: Some thoughts...)
Erik Ostrom
- [MUD-Dev] Re: Bad Game Designer, No Twinkie! -- By Ernest Adams
T. Alexander Popiel
- [MUD-Dev] Re: regulating player-created objects
Brandon J. Rickman
- [MUD-Dev] Re: regulating player-created objects
Brandon J. Rickman
- [MUD-Dev] Re: regulating player-created objects
Brandon J. Rickman
- [MUD-Dev] Re: regulating player-created objects
Brandon J. Rickman
- [MUD-Dev] Re: (fwd) AD: [custom graphical] whitestar Crossfire MUD
Jay Sax
- [MUD-Dev] META -- membership
Jay Sax
- [MUD-Dev] Wired, UO, and Internet Gaming (was Re: OT: Birth announcement )
Mike Sellers
- [MUD-Dev] Re: OT: CGDC
Mike Sellers
- [MUD-Dev] quickie CGDC report
Mike Sellers
- [MUD-Dev] Re: mudschools
Mike Sellers
- [MUD-Dev] Re: MURKLE: Wot it is
Mike Sellers
- [MUD-Dev] Re: CGDC, a summary
Mike Sellers
- [MUD-Dev] Titanic's demise (was Re: MURKLE: Wot it is)
Mike Sellers
- [MUD-Dev] Re: OT: Java multithreading test source
Mike Sellers
- [MUD-Dev] Re: mudschools
Mike Sellers
- [MUD-Dev] Re: mudschools
Mike Sellers
- [MUD-Dev] MUD mentation system
Matthew R. Sheahan
- [MUD-Dev] Re: regulating player-created objects
Dan Shiovitz
- [MUD-Dev] Re: Character maintinence - expenditure of resources
Dan Shiovitz
- [MUD-Dev] Re: regulating player-created objects
Dan Shiovitz
- [MUD-Dev] Re: How to handle log-outs in a totally dynamic world.
Dan Shiovitz
- [MUD-Dev] Re: How to handle log-outs in a totally dynamic world.
Dan Shiovitz
- [MUD-Dev] Re: Motivations for Creating Mud-Like Worlds and Servers
Holly Sommer
- [MUD-Dev] Frandel 3D (fwd)
Holly Sommer
- [MUD-Dev] Re: CGDC, a summary
Holly Sommer
- [MUD-Dev] Attributes: Sanity
Holly Sommer
- [MUD-Dev] Re: Using HTML for a Mud character generator
Holly Sommer
- [MUD-Dev] Re: Attributes: Sanity
Holly Sommer
- [MUD-Dev] Re: Attributes: Sanity
Holly Sommer
- [MUD-Dev] Re: Attributes: Sanity
Holly Sommer
- [MUD-Dev] Re: Attributes: Sanity
Holly Sommer
- [MUD-Dev] Re: world concept
Holly Sommer
- [MUD-Dev] Re: BIAP Chat/Chat Pro (fwd)
Holly Sommer
- [MUD-Dev] Re: How to handle log-outs in a totally dynamic world.
Vadim Tkachenko
- [MUD-Dev] OT: Java multithreading performance
Vadim Tkachenko
- [MUD-Dev] Re: OT: Java multithreading performance
Vadim Tkachenko
- [MUD-Dev] Re: OT: Java multithreading performance
Vadim Tkachenko
- [MUD-Dev] Re: OT: Java multithreading performance
Vadim Tkachenko
- [MUD-Dev] Re: OT: Java multithreading performance
Vadim Tkachenko
- [MUD-Dev] Re: Using HTML for a Mud character generator
Vadim Tkachenko
- [MUD-Dev] Java multithreading test source
Vadim Tkachenko
- [MUD-Dev] Re: Java multithreading test source
Vadim Tkachenko
- [MUD-Dev] Re: Java multithreading test source
Vadim Tkachenko
- [MUD-Dev] Re: OT: Java multithreading test source
Vadim Tkachenko
- [MUD-Dev] Re: Using HTML for a Mud character generator
Vadim Tkachenko
- [MUD-Dev] A short introduction of a (quite) long-time lurker
Per Vognsen
- [MUD-Dev] Re: Nested coorindate space model
Benjamin D. Wiechel
- [MUD-Dev] OT: CGDC
Adam Wiggins
- [MUD-Dev] Re: PK and my "Mobless MUD" idea
Adam Wiggins
- [MUD-Dev] Re: PK and my "Mobless MUD" idea
Adam Wiggins
- [MUD-Dev] Re: PK and my "Mobless MUD" idea
Adam Wiggins
- [MUD-Dev] Re: regulating player-created objects
Adam Wiggins
- [MUD-Dev] Re: (fwd) Re: POLL: Games ruined by bad players (Player killers, tank rushers etc)
Adam Wiggins
- [MUD-Dev] Re: Some thoughts on languages and users - was: Ma
Adam Wiggins
- [MUD-Dev] Re: (fwd) AD: [custom graphical] whitestar Crossfire MUD
Adam Wiggins
- [MUD-Dev] Character maintinence - expenditure of resources
Adam Wiggins
- [MUD-Dev] Re: Character maintinence - expenditure of resources
Adam Wiggins
- [MUD-Dev] Re: (fwd) Re: POLL: Games ruined by bad players (Player killers, tank rushers etc)
Adam Wiggins
- [MUD-Dev] Re: atomic functions
Adam Wiggins
- [MUD-Dev] Re: atomic functions
Adam Wiggins
- [MUD-Dev] Re: PK and my "Mobless MUD" idea
Adam Wiggins
- [MUD-Dev] Re: PK and my "Mobless MUD" idea
Adam Wiggins
- [MUD-Dev] Re: quickie CGDC report
Adam Wiggins
- [MUD-Dev] CGDC, a summary
Adam Wiggins
- [MUD-Dev] Re: PK and my "Mobless MUD" idea
Adam Wiggins
- [MUD-Dev] Re: PK and my "Mobless MUD" idea
Adam Wiggins
- [MUD-Dev] Re: Leaving characters in play
Adam Wiggins
- [MUD-Dev] Re: How to handle log-outs in a totally dynamic world.
Adam Wiggins
- [MUD-Dev] Re: Attributes: Sanity
Adam Wiggins
- [MUD-Dev] Re: regulating player-created objects
Adam Wiggins
- [MUD-Dev] Re: Mudschool
Adam Wiggins
- [MUD-Dev] Re: regulating player-created objects
Adam Wiggins
- [MUD-Dev] Re: Leaving characters in play
Adam Wiggins
- [MUD-Dev] Re: CGDC, a summary
Adam Wiggins
- [MUD-Dev] Re: Combat Was Re: Leaving characters in play
Adam Wiggins
- [MUD-Dev] Re: Combat Was Re: Leaving characters in play
Adam Wiggins
- [MUD-Dev] Re: regulating player-created objects
Adam Wiggins
- [MUD-Dev] Re: Leaving characters in play
Adam Wiggins
- [MUD-Dev] Re: Combat Was Re: Leaving characters in play
Adam Wiggins
- [MUD-Dev] Re: Combat Was Re: Leaving characters in play
Adam Wiggins
- [MUD-Dev] Re: skill system
Adam Wiggins
- [MUD-Dev] mudschools
Robert Woods
- [MUD-Dev] Re: Using HTML for a Mud character generator
Robert Woods
- [MUD-Dev] Re: mudschools
Robert Woods
- [MUD-Dev] Re: mudschools
Robert Woods
- [MUD-Dev] Re: (fwd) Re: POLL: Games ruined by bad players (Playe
Richard Woolcock
- [MUD-Dev] Re: Motivations (was something else...)
Richard Woolcock
- [MUD-Dev] Re: How to handle log-outs in a totally dynamic world.
Richard Woolcock
- [MUD-Dev] Re: Mudschool
Richard Woolcock
- [MUD-Dev] Re: Mudschool
Richard Woolcock
- [MUD-Dev] Re: Character creation, was: Mudschool
Richard Woolcock
- [MUD-Dev] Re: regulating player-created objects
Nathan F Yospe
- [MUD-Dev] Re: regulating player-created objects
Nathan F Yospe
- [MUD-Dev] Re: regulating player-created objects
Nathan F Yospe
- [MUD-Dev] Re: MURKLE: Wot it is
Nathan F Yospe
- [MUD-Dev] BIAP Chat/Chat Pro (fwd)
Nathan F Yospe
- [MUD-Dev] Re: mudschools
jacob langthorn
- [MUD-Dev] world concept
jacob langthorn
- [MUD-Dev] Re: mudschools
jacob langthorn
- [MUD-Dev] Re: MURKLE: Wot it is
jacob langthorn
- [MUD-Dev] Re: world concept
jacob langthorn
- [MUD-Dev] Re: regulating player-created objects
s001gmu at nova.wright.edu
- [MUD-Dev] Motivations (was something else...)
s001gmu at nova.wright.edu
- [MUD-Dev] Re: FW: (Fwd) Bouncing mail
s001gmu at nova.wright.edu
- [MUD-Dev] Re: PK and my "Mobless MUD" idea
s001gmu at nova.wright.edu
- [MUD-Dev] Re: FW: (Fwd) Bouncing mail
s001gmu at nova.wright.edu
- [MUD-Dev] Leaving characters in play
s001gmu at nova.wright.edu
- [MUD-Dev] Re: Using HTML for a Mud character generator
s001gmu at nova.wright.edu
- [MUD-Dev] Re: Using HTML for a Mud character generator
s001gmu at nova.wright.edu
- [MUD-Dev] Re: CGDC, a summary
s001gmu at nova.wright.edu
- [MUD-Dev] Re: CGDC, a summary
s001gmu at nova.wright.edu
- [MUD-Dev] A Metaphysics System
s001gmu at nova.wright.edu
Last message date:
Sun May 31 05:32:28 CEST 1998
Archived on: Fri Dec 28 23:24:37 CET 2012
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