[MUD-Dev] Re: Character maintinence - expenditure of resources
Koster
Koster
Thu May 7 18:12:36 CEST 1998
On Thursday, May 07, 1998 5:35 PM J C Lawrence
[SMTP:claw at under.engr.sgi.com] said:
> On Mon, 4 May 1998 14:41:39 -0700 (PDT)
> Adam Wiggins<adam at angel.com> wrote:
>
>> On Mon, 4 May 1998, Koster, Raph wrote:
Whatever I might have said isn't in this post. :) Stray attribution
here...
>The classic case is the faucet->drain model where various points in
^^^^^^^^^^^^^^^^^
>the game introduce resources, various other consume them, and
players
>can do arbitrage in the middle.
You stole my term. See if I ever have a phone conversation with you
again! :)
Seriously, though, I have no idea if the term exists outside of my use
of it... I came up with it because it seemed a good analogy for inflow
and outflow in a virtual context, since there really isn't any exact
analogue to the mysterious "creation from nothing" and "vanished to
nothing" system in the real world. I really meant literally, the
faucet is *creation* of resources from thin air, and the drain is the
utter deletion of said resources, with no cost and no remnants. The
real world is of course messier than that...
> Raph: I'd be extremely interested in any of your wife's takes on
this
> area given her background.
No need to ask me--she's on the list herself. :) I'll point out this
post to her and see if she'll reply.
-Raph
--
MUD-Dev: Advancing an unrealised future.
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