[MUD-Dev] We're Tiny, we're Toonie, we're all a little Loonie!
Ling
K.L.Lo-94 at student.lboro.ac.uk
Sat May 9 15:20:23 CEST 1998
A random musing more than anything, as you may be aware, I am always
sketching out game designs, here's one I thought might be worth posting:
ToonMUD
The world is set in Tooniverse composed of Toon Town, Toon Island, and
so on, which itself resides within the airwaves (that is, they live
inside televisions & the medium with which telly piccies are broadcast).
Take for granted pc == npc == Toons. Toonicide is not actually possible.
Occassionally, an Outsider may be sucked into Tooniverse. Outicide is
not the done thing, afterall, they're the viewers. (with the exception
of Evil Toons who are ... Evil)
There are X number of glass panels in and about Tooniverse which represent
cameras tooned in. Some panels are stationary, some float around,
popular Toons have their own floating panels.
All Toons know the whereabouts of panels. (Toons with their own panels
become a target, see below.)
Toons do not die as such but go out of the frame for anything between
seconds to minutes depending upon severity of damage inflicted with a
logarithmic relationship (of say, base 3).
Toons learn how to roll with the blow, reducing time taken to come back
into the frame or stand dazed with stars/birds/elephants spinning around.
All Toons gain Loonies at a rate proportional to the amount of laughs they
obtain which is dictated by the glass panel (camera) hovering near most
locations.
Loonies can be used to purchase hammers, set traps, do Toonie things to
objects only Toons can do.
Not sure wot I'm rambling on about. Though the design is somewhat
competitive.
| Ling Lo of Remora (Top Banana)
_O_O_ Elec Eng Dept, Loughborough University, UK. kllo at iee.org
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