[MUD-Dev] world concept

jacob langthorn jlangthorn at towertechinc.com
Fri May 15 19:56:42 CEST 1998


Some friends and I are toying with the idea of building a mud that has
both admin and player control. Admin control is largely traditional in
that it encompasses building and repairing. The player control we are
talking about is along the following lines.

1.	As players advance they will have the ability to become town
mayor's or local lords. This will include taxes and building to some
degree. Building will be more along the lines of deciding how can build
a house or a keep and where. The overall land scope and basic political
system will be set by the admin team this way we can control and improve
the political diversity ( to be a mayor you have to be elected by the
towns PC's and NPC's, to be a lord you must be appointed or take over).
The taxes will be set by the local lord/mayor for the local populace but
that will be tempered by what he has to pay the admin.  The player will
decide how people are taxed and how he enforces these taxes.

2.	We would also like the world to be dynamic to some degree.
Meaning new areas to be explored             and developed as well as
older areas being invaded or following into disuse.

Basically my question is has this been attempted and if so where do I
look? And am I totally off my rocker for wanting to do this. By the way
the actual idea is much more detailed and I will post more if others are
interested. 

Jacob Langthorn
Systems Manager
Jlangthorn at toertechinc.com
(405)979-2149



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MUD-Dev: Advancing an unrealised future.



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