[MUD-Dev] Re: Using HTML for a Mud character generator

J C Lawrence claw at under.engr.sgi.com
Wed May 20 11:25:51 CEST 1998


On Mon, 18 May 1998 21:48:56 -0700 
John Bertoglio<alexb at internetcds.com> wrote:

> From: Vadim Tkachenko <vt at freehold.crocodile.org> 

>> Looks too technical. 

> Now I know I have fallen down the rabbit hole. My modest system uses
> a little arithmatic to do some basic spreadsheets. Vadim is talking
> about "constraint-based fractal-like visualization"...and my stuff
> is too technical? I have only the vaguest idea of what he is talking
> about. I will have to look at the archives for fractals. While from
> this group, "too technical" is high praise, I must bow my head as
> unworthy!

Umm,

  User interface complexity == Bad

  Model complexity == maybe good (featuritus).

--
J C Lawrence                               Internet: claw at null.net
(Contractor)                               Internet: coder at ibm.net
---------(*)                     Internet: claw at under.engr.sgi.com
...Honourary Member of Clan McFud -- Teamer's Avenging Monolith...

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MUD-Dev: Advancing an unrealised future.



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