[MUD-Dev] Re: Implementing god.

Marian Griffith gryphon at iaehv.nl
Sat Sep 12 11:51:53 CEST 1998


On Thu 10 Sep, J C Lawrence wrote:
> On Thu, 10 Sep 1998 00:23:13 -0400 

> Adam J Thornton<adam at phoenix.Princeton.EDU> wrote:

> > This is actually something I've never understood about the UO model.
> > Say I've been at work all day.  Am I really going to want to get
> > home, log in, and go to work for a few more hours?  *I'm* not.  Are
> > there people who are?

> Per Reese in RGM*, there are players who do are more than willing to
> sit about fishing and telling fishing stories...

Adam's basic assumption is wrong. You do not go to the mud to work. You
go there to talk to people, create things and maybe look around.  It is
much more like going to a cafe than going to work.
E.g. the tailor scenario that is named after me.  There the tailor (me)
wants  to design clothing, descriptions, equipment,  for other players.
Because it gives the chance to talk to others,  and to make a change to
the mud that is lasting.
It is the same reason  why many people on a mud want to build,  if only
their own house. And why there are many people who like to explore more
than they like to kill things.  It is even  the reason of existence for
IRC.

Marian
--
Yes - at last - You. I Choose you. Out of all the world,
out of all the seeking, I have found you, young sister of
my heart! You are mine and I am yours - and never again
will there be loneliness ...

Rolan Choosing Talia,
Arrows of the Queen, by Mercedes Lackey





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