(subject missing)
Vladimir Prelovac
tomcat at galeb.etf.bg.ac.yu
Tue Sep 22 13:28:20 CEST 1998
I began writing something I call "the Portal Project". Of course, its my=
vision of a perfect roleplaying environment. After having discussed things=
of basic concept with my friends and builders I came across the following=
problem. Since I would like, more then anything, to settle and play this=
world once its finished, I dont want to be "unbalanced" with other players=
by the thing I coded the whole thing. Not that I dont trust other coders,=
but I just want to have everything under my control, when it comes to=
code.
The spells are one of my concerns. I am looking for a spell system, that=
would be possible to code, and would let the spellcasters create new=
spells in the game. Something like spell researching. What I, so far, have=
in mind is making a base of 50 or 100 various effects that a spell may=
produce. Then making a base of 50-60 basic spells (as a combination of=
those effects) which the player can start with (finding runes near his=
village, a local wizard teacher, a wandering mage... ). ALL the other=
spells shall become to existance by the spellcasting players themselves=
(ie. after some time spend on research, mixing various material and such,=
a mage could come up with a new spell). He would then give it a name,=
write it to his spellbook, and maybe teach it to his friends. That way the=
new spell, carrying the name he gave it, would be tought in the lands for=
generations after. Do you have any ideas on this, advice or such. (I've=
downloaded the list archives and have just started browsing it, and didnt=
come to any such discussion yet. Heh, did you know there are more than=
20,000 sheets of paper there? :)
Cheers,
Vladimir.
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