[MUD-Dev] Re: let's call it a spellcraft
Adam Wiggins
adam at angel.com
Mon Sep 28 10:27:48 CEST 1998
On Fri, 25 Sep 1998, Caliban Tiresias Darklock wrote:
> What if casting a spell subtracts a certain number of spell points from
> EVERYONE on the MUD? So like, if I cast the spell of "Armageddon", which
> wastes everything else in the room, it costs five hundred spell points --
> and the game runs out and grabs all (say) twenty people on the MUD and
> takes 25 of their spell points. If someone doesn't have enough spell
> points, my spell fails and no one loses anything.
I have a foggy recollection of a mud where mages could freely (well, for a
small mana cost) shovel mana around to other mages in other places. Since
mages had spells to be able to communicate with all other mages, this
created an instant social context. "Can someone send me some mana?"
Adam
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